tag:blogger.com,1999:blog-16363431843398593242024-03-18T19:53:23.466-07:00The Royalist RoundheadThe life and times of a conflicted Royalist who believes in the Roundhead cause...OR...A gamer's tale of campaigns, battles, and miniature wargaming. And also books, movies, and other things of interest.Justin Penwithhttp://www.blogger.com/profile/06194198434790757522noreply@blogger.comBlogger231125tag:blogger.com,1999:blog-1636343184339859324.post-53302084165099615552023-12-25T14:07:00.000-08:002023-12-25T14:07:28.383-08:00Update and WIP<p> </p><p style="text-align: center;"> <img alt="Merry christmas wallpaper design" class="thumb" data-pin-no-hover="true" height="417" src="https://img.freepik.com/free-vector/merry-christmas-wallpaper-design_79603-2129.jpg" style="max-width: calc((100vh - 184px) * 1.501);" width="626" /></p><p> Well, it certainly has been eventful, this year. Shortly after my last post, far too long ago, some things changed at work and I was "promoted" with many more responsibilities and no real authority.</p><p>The result has been that instead of the usual 9 to 10 hour work day, I've been working 12 to 14 hours a day regularly, essentially doing two jobs and getting paid for the cheaper one.</p><p>However, my employer did kick in the cost for additional college courses in the way of training and the job I am primarily performing is an experience you just cannot buy, but have to be assigned in order to gain it.</p><p>So, while exhausted on nearly every level, I am benefiting, in the long run.</p><p>Yet, this has not prevented me from continuing to work on what has turned out to be a nearly decade long project for my Imagi-Nations world.</p><p>One of the bigger issues that one tackles in design is how to represent the map of the areas; how to show but also USE the map for both storytelling and war gaming. Many RPGers and wargame grognards use hex maps, others prefer maps with squares, and still others use realistic maps and measure distances to points on the map with a ruler.</p><p>While each of these means have their pros and cons, I've always preferred a world map or regional map which areas depict an expected war game terrain suitable for the world map terrain shown. For example, if my hex map shows woods in a hex, then I expect that when war gaming in that hex, most of the map is wooded.</p><p>This is great and usually works just fine. Except, I do not war game on a table shaped like a hex and while I do own some Hexon hex terrain, the 100mm hexes are not great for larger scale games. I think they will work for some miniatures up to 15mm, but even then, the basing may make this unwieldy.</p><p>So, I decided to marry hexes and squares as shown below. The hex is roughly 10 miles or 5 "leagues" (in my world a league is only 2 miles in length, not 3) flat to flat, representing roughly a county in size. Each hex on the world map then has a large square-ish rectangle within it, wherein the terrain within the hex is depicted. </p><p>This large rectangle is further divided by 20 smaller squares, each roughly one league in length from side to side, but the area of each of these squares is more of an approximation of 1/20th of the area of the hex itself. </p><p>Similarly, each of the 20 squares is divided into 9 smaller squares, each being about 2/3 mile square. </p><p>Doing the math: 1 hex of 10 miles flat to flat has an area of 259.8 miles; 1 "league" square is roughly 4 square miles in area, and the smallest square has an area of just over 4/10ths of a square mile.</p><p>This means that on my 6'x4' game table, I can have a war game area of 2 miles by 1 and 1/3 mile and every inch on the table would be about equal to 50 yards in distance.</p><p>Since it is all a rough representation, I can use base sizes of 40mm, 50mm, or 60mm, depending upon the game system, and they can be said to occupy about 100 yards of frontage.</p><p>Of course, I can scale up or down from there, but this gives me something to work from, as I have armies of miniatures 2mm-32mm in size.</p><p>Also, keeping the war game area in squares helps me use most any variation of The Portable Wargame and have it scale properly to my map.</p><p>As I lack a proper drawing program, I had to mash up an example in MS Word, which was not ideal.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjAlYKfZgqODIfebuzLtt9Iobb1haMCjnP9QX75H7MmHJHgnw0Goy8xwXtLH4U979hC-povf3I-oOlyk_R7th3O7KFIeSewHYwVauve1f6QR2jyfhvujQZ2I8WVVoqyVGop2ClS3A7Q8MXkg3pkBp7khyLr6pV578qQsDD0WwV8Qm83NYq5W6GDHD41KA/s1257/Wargame%20Campaign%20Squares%20in%20Hexes.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1092" data-original-width="1257" height="278" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjAlYKfZgqODIfebuzLtt9Iobb1haMCjnP9QX75H7MmHJHgnw0Goy8xwXtLH4U979hC-povf3I-oOlyk_R7th3O7KFIeSewHYwVauve1f6QR2jyfhvujQZ2I8WVVoqyVGop2ClS3A7Q8MXkg3pkBp7khyLr6pV578qQsDD0WwV8Qm83NYq5W6GDHD41KA/s320/Wargame%20Campaign%20Squares%20in%20Hexes.png" width="320" /></a></div><br /><p>Yes, it is not exactly ideal, or but it works as an approximation. Were I truly gifted as a graphic artist, I'd have this image more proper, in that the rectangle would be fully square as would every other square within it.However, with this in place, I have something to use, moving forward, as I play my solo games using my Imagi-Nations maps.</p><p>I am still thinking through the ramifications of my last post in that I am considering some other shifts here and there, which would require changes to the types and values of the modifiers. I am also looking at another series of outcomes that fit better to with the objective of the design.<br /></p><p><br /></p><p><br /></p><p><br /></p><p><br /></p>Justin Penwithhttp://www.blogger.com/profile/06194198434790757522noreply@blogger.com0tag:blogger.com,1999:blog-1636343184339859324.post-21740726114979874752023-04-09T06:55:00.001-07:002023-04-09T06:56:21.605-07:00WIP A Combat Table<p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsgd_jOvY01uVnCavJhba0iP9t4oC8JHwlPvs8cvy8dCzOGwhxlL9O9xyI8UMDLw_XLEmhdyOW5e4uJlYmK4KDg9u2eh7JGnm1EYg0rXFb9Bij4I_iSChB3TYDqA0NZHIh05mks7_35BxGGyiGwIp0hJRe6XjUgp_dsTnbygzC9S0qyW_PiZY1PjU9/s1024/v6%20combat%20table%20example.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="563" data-original-width="1024" height="352" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsgd_jOvY01uVnCavJhba0iP9t4oC8JHwlPvs8cvy8dCzOGwhxlL9O9xyI8UMDLw_XLEmhdyOW5e4uJlYmK4KDg9u2eh7JGnm1EYg0rXFb9Bij4I_iSChB3TYDqA0NZHIh05mks7_35BxGGyiGwIp0hJRe6XjUgp_dsTnbygzC9S0qyW_PiZY1PjU9/w640-h352/v6%20combat%20table%20example.png" width="640" /></a></div><p></p><p>One of the many things I have been steadily working on over the past couple of years is a universal combat system that I could use for my imagi-nations campaign, spanning all practical eras of wargaming.</p><p>I want to do this partly for simplicity and also for creating a somewhat useful tool whereby a game could be reasonably be played as either a larger or smaller battle, with correspondingly different sizes of forces, but also give a good result. </p><p>Another approach that I wanted to take is where the opposed roll has more than one outcome possibility, that is to say that what one rolls for oneself is just as important as what one's opponent rolls. Something I've never liked in a wargame is the concept that only one side is affected by a combat result; apparently this has also been a pet peeve of a number of boardgame designers over the past decade or so. </p><p>The table pictured above is the current iteration of my combat table. There's a list of modifications, to be published later, but only one's own roll is modified and it is the opponent's unmodified roll that gives a separate result. </p><p>When I post about the modifiers, I will also explain that table more in depth. However, I do need to get back into the habit of posting more regularly...and so here it is.</p><p>One thing to note, look at the notes in green. You'll see that the combat results for one's roll are additive, in that if you roll a modified 10, there's two combat results for your unit, AND there's the additional possible result from your opponent's roll. <br /></p>Justin Penwithhttp://www.blogger.com/profile/06194198434790757522noreply@blogger.com0tag:blogger.com,1999:blog-1636343184339859324.post-47004062764799740022023-03-29T18:49:00.001-07:002023-03-29T18:49:07.608-07:00More to Come<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmrSEmf0n1RGDKSBZ43vkl6Gz8W0d4tvKIy-AV2Q0d3hZqFdXmbda2S4NPZAbfFUmgAWv0zc5wkE_0fHhDof_oRkNH8S06zQABIqYF2BUb_eW6vEwhD5KCBQJq9PJHcATUAt33svfu0xgVCmwkE3kZ_4KbBYfnkAywCKYqc3Ye5OGC7zRh_uBliznS/s812/test%20card%20pic%20for%20blog.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="812" data-original-width="748" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmrSEmf0n1RGDKSBZ43vkl6Gz8W0d4tvKIy-AV2Q0d3hZqFdXmbda2S4NPZAbfFUmgAWv0zc5wkE_0fHhDof_oRkNH8S06zQABIqYF2BUb_eW6vEwhD5KCBQJq9PJHcATUAt33svfu0xgVCmwkE3kZ_4KbBYfnkAywCKYqc3Ye5OGC7zRh_uBliznS/s320/test%20card%20pic%20for%20blog.png" width="295" /></a></div><br /> <p></p><p>Well, two computers later, I am back. I won't go into details, but
suffice to state that my bad luck has continued throughout the past
couple of years, COVID aside. However, I've a new, working, and stable
computer that seems like it has the legs to last me a while.</p><p>In
the meantime, I've purchased a fairly large number of board games and
miniatures, and have been continually tinkering on my rules for my
Imagi-Nations campaign, the campaign bots, and other systems.</p><p>The above is a recent project, a component of both the economic model as well as the battle module.</p><p>In my current battle rules iteration, I'm going to use <i>command cards</i>
for unit activation, my army roster, the economic cost of maintaining
the elements of the formation, whether the unit commander was wounded,
and, which, if any, of the formation's elements earned a battle honor in
the current battle. </p><p>I'm calling these "brigade cards," and will
create cards for army commanders, corps commanders, corps, and maybe
even division commanders at some point. Collectively, they are command
cards, but each different version will have its own set of information
as well as some commonalities. </p><p>As it stands, I've decided that
the maximum number of elements (battalions, squadrons, gun sections, gun
batteries) is six. This will remain true for corps cards, although the
elements of those will likely be brigades, but depending upon the size
of the armies involved, could be divisions, with division cards
providing the roster of brigades.</p><p>I've allowed for commander names and brigade designations, with a small space for battalion/squadron IDs. </p><p>I'll
have a more descriptive image of these cards in the near future, but
for now this WIP is what I have to share. To the immediate left of the
tiny Battle Honor tick boxes are the strength point tick boxes of the
battalions. I am going with a maximum of 5SPs for infantry 4SPs for
cavalry, and 3SPs for artillery gun sections. </p><p>Ultimately, my
rules are designed to allow me to play from ancients to WW2 (and perhaps
near-future sci-fi), with special or optional rules for the individual
periods that need them and a change in the die-roll modifiers that will
go with my combat results table.</p><p>I've most of these rules now in expanded note form and am starting to write them up properly.</p><p>Also,
while my invader bot was a useful too, as I continued to play and
tinker with it, I realized that it took far too much effort to achieve
the results I wanted. So, I used that as a starting point and came up
with a different solution, which I will elaborate on later.</p>It is true that I do not expect to post here daily, my hope is, again, to post here at least once a week.Justin Penwithhttp://www.blogger.com/profile/06194198434790757522noreply@blogger.com2tag:blogger.com,1999:blog-1636343184339859324.post-33270204268477334642021-03-20T10:00:00.006-07:002021-03-20T10:34:43.593-07:00A Glitch in the Matrix<p> </p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://techcrunch.com/wp-content/uploads/2014/12/matrix.jpg?w=730&crop=1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="576" data-original-width="730" src="https://techcrunch.com/wp-content/uploads/2014/12/matrix.jpg?w=730&crop=1" /></a></div><br /> As my friends are aware, I have perhaps the worst luck of any living person. <p></p><p>The day after I finished writing the rules for the bot, on my classroom computer at work (I wrote during my spare moments between classes, during lunch, and before school) the entire thing vanished. It was (and remains) simply not on the harddrive.</p><p>The only thing that remains is the introduction, which I had finished the day before and sent to myself via email. Had it not been for a long-winded meeting after work, I would have remembered to send the rules to myself, also.</p><p>As a result, I've been fairly well gutted since about the 11th. </p><p>The way I approach writing is that I compose the entirety of the piece in my head and then when finished, I write it down in one go. I use notes to refer to for specifics and particulars, but the verbiage is all in my head.</p><p>This worked for me very well in college. I'd sit down the morning a paper was due and type the thing out, only to receive top marks when graded. A buddy of mine, who would write-rewrite-rewrite (up to nine times or more on a four-page paper) couldn't believe it, especially as he was usually nearby when I was typing.</p><p>However, when I type something out, it is completely out of my head, not to be recalled. And thus, I now find myself trying to re-type the rules from the very beginning. It is much slower going as I'd been doing the mental composing for about two months previous to my typing them out.</p><p>And so, my radio silence over the past couple of weeks is mainly due to that...</p><p>But not completely, unfortunately.</p><p>Fortuna has excreted on my month, to this point, with one disaster after another. Anyone fancy going days without water because the water main in front of your house sprung a leak...a 40 foot tall leak? No worries, I got that little gem in your stead.</p><p>How about needing to get your vehicle worked on, nearly 100 miles from home, only to find that the appointment you made was not actually "made" and then had to wait five hours extra to get the work done? Yep, I took that one upon myself, too.</p><p>There are a number of others, but life has contrived to humble me a bit...not that I was in a particular need of humility, it seems that the Eternal Judge has deemed otherwise.</p><p>So, I am re-working the rules, and typing them out as I mentally compose each section. Sadly, now that we've students in the classroom again, my mental free-time is much less than what it was. Alas, now actual work must be done as it was pre-Covid. No, I am not really sad about that, but I had gotten used to the extra time for things I wanted to think about.</p><p>I am hoping to have most of the rules re-written at some point this week. </p><p><br /></p><p>On a much brighter note, as the weather has been a continuing block for my priming of figures, I purchased an airbrush, just so that I can prime figures indoors. I got one of the less expensive kits (meaning something cheap on Amazon) so that I can learn the how-tos on something that is not terribly expensive to ruin and replace.</p><p>I am expecting it, and the cleaning kit for it, to arrive on Monday. I also did a bit more retail therapy, but the books I purchased were so poorly packed by the Amazon folks that I had to send them back and get replacements sent to me. I am not a fan of hardcover books having their covers separated from the pages. </p><p>Games Workshop's Warcry, Necromunda, 40K, and Age of Sigmar all called to my wallet, which responded far too freely, and some of those models and boxed sets have started to arrive. While I may not play them as others do, lacking a face-to-face opponent (even without COVID), I love painting GW models and I am working on solitaire versions of those rules (borrowing heavily from TwoHourWargame's solo rules) so that I can play against myself...unless friends come for a visit and some games.</p><p> </p><p>So, while I have been very unlucky in a number of areas, I am blessed to have a good job that allows me to make some purchases that would otherwise be difficult to rationalize to myself. </p><p> </p><p>Now, if I had a local opponent against whom my armies could frequently face, life would be...perfect. <br /></p><p> <br /></p><p><br /></p><p><br /></p><p><br /></p><p><br /></p><p><br /></p>Justin Penwithhttp://www.blogger.com/profile/06194198434790757522noreply@blogger.com9tag:blogger.com,1999:blog-1636343184339859324.post-60192877500053548662021-03-03T18:29:00.003-08:002021-03-03T18:29:39.537-08:00Invader Bot Final Draft Version 1 - A Campaign Design Process Update<p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjw9Er8mBqTIzLL-awwO0FREU_g0i6NcZdj-cphlyQ0DuomwFVEuU1AY18SCGayukxCRAFH5owPt5LLd9HxvDGIKDGDydkyHl0ZzM3aIzWKQK6DVNAXDvFfOvHK35SdjrrCm_1Rw4lbexM/s1008/invader+bot+final+draft+v1+image.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="632" data-original-width="1008" height="402" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjw9Er8mBqTIzLL-awwO0FREU_g0i6NcZdj-cphlyQ0DuomwFVEuU1AY18SCGayukxCRAFH5owPt5LLd9HxvDGIKDGDydkyHl0ZzM3aIzWKQK6DVNAXDvFfOvHK35SdjrrCm_1Rw4lbexM/w640-h402/invader+bot+final+draft+v1+image.gif" width="640" /></a></div><p></p><p>Above is a screensnip of the "final" draft of my invader bot. <a href="https://drive.google.com/file/d/1GNMWh8TU7OAIOwvaux8iiJMJv6Y9JOh4/view?usp=sharing" target="_blank">Invader Bot Final Draft v1</a> is available as a downloadable file.</p><p>I am still working on the rules that explain how to use the bot, but I do believe the bot itself is done, design-wise. I have left room for some modifiers, just in case, but for the main, I think this is the finished version.</p><p>Keen-eyed observers will note that I've two different tables that allow for an Enemy Concentration to act/react to the Player's Field Forces. This is intentional as the first, under Resolve Enemy Concentration is how the enemy reacts immediately upon contact with a Field Force. Consider it a meeting engagement situation. Table 4b Concentration Reaction is for when the Enemy Concentration is already present on the map either it moves adjacent to a Field Force or vice versa.</p><p>My continual use of 3d6 for most of the bot's behaviors and the player's actions regarding the bot is also intentional. The percentages worked out a lot better, even better than using a d20, and this also allowed me to have values for modifiers which would have trashed the 2d6 probability curve.</p><p>Where I use "Recruitment Rolls" is intended to work with the modified army generators that I borrowed heavily from Rally Round the King, but just as easily can equal battalions, regiments, brigades, or squadrons or batteries, depending upon the tactical system a player uses. </p><p>I did allow that the 3d6 roll for the bot's behavior under Table 3 could determine the reaction and the adjustment to the size of the Enemy Concentration at the same time, or two different rolls could be used to determine these, individually. So, a much larger formation could retreat, for example, instead of just the weaker concentrations. This decision is left to the player to make.<br /></p><p>As I may have mentioned before, this bot intentionally works to punish the player who is too cautious or indecisive, being that their nation can quickly be overwhelmed with enemy sightings, which all too soon, come to be revealed as large-ish bodies of enemy troops.</p><p>That the bot allows for flank attacks, even multiple flanking maneuvers, at the tactical level is something I wanted for my own use, but may be something that other players also turn out to like. The fog of war element of a campaign can be tough to pull off, so I did try to make as much provision for the player to deal with the unknown as possible. </p><p>I purposely did not add a table for the strength of flanking forces as those belong to the tactical system and not the strategic bot, in my view. </p><p>However, the rules will really go far to explain the nuances of how this is all intended to work, how the Enemy Concentrations "move" on the map, how a player's population centers can fall to the enemy, and a number of other situations and descriptions that will prove helpful to not only utilizing the bot, but also show, I hope, that the outcomes have both a rational as well as historical basis. Pure randomness is just that and it would have been a lot easier to create a table that relied solely upon random outcomes.</p><p>Yet, I'd like to think that there's a reason as to why certain things are more likely to occur and others are far less likely, due to factors that are visible and can be manipulated to some degree, but also allow for improbable extremes.</p><p>Should anyone wish to use the both, even without the full explanation, they are free to do so. If otherwise republished or posted elsewhere, I only ask that a link back to my blog is provided as the source and myself as the creator. This will also hold true once I have finished writing and re-writing the rules as well as for the tables and rules for the upcoming Defender Bot.</p><p>This is not to say that I have any expectations that hundreds of players will use this, but I do want to make it clear, up front, for folks to know that I want for them to feel free to make use of the bot and not have to ask my permission first. Strange days...<br /></p>Justin Penwithhttp://www.blogger.com/profile/06194198434790757522noreply@blogger.com2tag:blogger.com,1999:blog-1636343184339859324.post-41630721726600127112021-03-01T18:14:00.002-08:002021-03-01T18:14:55.038-08:00Campaign Bot, Scout Reaction Table...A Campaign Design Process Update<p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPdFB2VpPnAtduzcIwvtIK9bLFPQoM-SYYkxFCJGRn5KPx7PrRO8X8XjZqziYlBaaU-F_L8zUvMOm-2Lf7PN14f30uSU-gM08LpKXidd18H-QQqtUE4gNaCNP0Laopit5TBEIOx4CK98M/s647/campaign+bot+scout+reaction+table.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="83" data-original-width="647" height="82" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPdFB2VpPnAtduzcIwvtIK9bLFPQoM-SYYkxFCJGRn5KPx7PrRO8X8XjZqziYlBaaU-F_L8zUvMOm-2Lf7PN14f30uSU-gM08LpKXidd18H-QQqtUE4gNaCNP0Laopit5TBEIOx4CK98M/w640-h82/campaign+bot+scout+reaction+table.gif" width="640" /></a></div><p></p><p>Just a quick update. I decided to split the Scout reaction and Concentration reaction into two tables, instead of a single, combined, one; doing so made much more sense.<br /></p><p>The <b>Scout Reaction</b> table, above, is when the scouting force is adjacent to an <b>Enemy Concentration</b> at the end of the player's move. What does the Player want the Scout to do? The choices are to <b>Delay</b>, to try to prevent the Enemy Concentration from moving; to <b>Harry</b>, to try to cause enough trouble amidst the enemy camp that they withdraw slightly, to better ground or to shore up their line of supply against marauding scouts; to Evade, to avoid extended combat and break contact with the Enemy Concentration.</p><p>I realize the better results on this table are with the higher numbers, contrary to the rest of my tables. I'll probably switch it, but for the life of me, I know I had a reason when I first went over this. I just cannot remember what that reason is.</p><p>The loss of SP is self-explanatory, but a Success result indicates that the Scout has achieved whatever mission the Player set for it. However, even with a success, the Scout will suffer some adverse effect, either a slight loss or to become<b> Exhausted</b>. </p><p>Note, an exhausted scout quickly becomes a casualty.</p><p>The modifiers should also be self-explanatory and I have left room to add a few that I may decide (or be convinced) should be included.</p><p>I need to shoehorn the Field Force Reaction Table onto the sheet, somehow fitting it into a single printed page, but without adding confusion as to when it happens in the sequence of the activities and actions of a turn.</p><p><br /></p><p>Ah, which reminds me.</p><p><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5cDhjnu7k2pUNTAzvovCnzXwk2rRroSS_YlWy63t3XwoNRjVRyHlFqM-I6Hl6yPRmli2ZhVASD5kf6URY90IB73IwKZueBiTxjPsk7ZAEqw3L6jV3IpTho4m8ZVEpPtlFtDLBjhTbYKg/s252/campaign+bot+turn+sequence.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="252" data-original-width="137" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5cDhjnu7k2pUNTAzvovCnzXwk2rRroSS_YlWy63t3XwoNRjVRyHlFqM-I6Hl6yPRmli2ZhVASD5kf6URY90IB73IwKZueBiTxjPsk7ZAEqw3L6jV3IpTho4m8ZVEpPtlFtDLBjhTbYKg/w217-h400/campaign+bot+turn+sequence.gif" width="217" /></a></div><br /><p>This is the sequence of actions and activities that occur during a campaign season turn.</p><p>Place Reports - The Sighting Reports (I'd forgotten to change the name when I took this snippet) are placed into all legally eligible locations.</p><p>Check Depots - The check to see if a Bot depot moves to a new location within the Player nation.</p><p>Check Siege - To see if a city or fortress is considered as under siege, due to the mass of Sightings at that location.</p><p>Clear Reports - Scouts attempt to clear Sightings.</p><p>Move Scouts - The Scouts may move into locations that are not occupied by an Enemy Concentration or Sighting.</p><p>Move Field Force - Field Forces may move into locations that are not occupied by an Enemy Concentration. Uncleared Sightings "bounce" to an adjacent location chosen at random.</p><p>Resolve Reports (Sightings) - Field Forces attempt to resolve adjacent Sightings into Enemy Concentrations.</p><p>Scout Reaction - Player tasks all Scouts which are adjacent to an Enemy Concentration to either Delay, Evade, or Harry and then rolls the dice to determine the outcome.</p><p>Field Force Reaction, the player elects to either Attack, Hold, or Evade the Enemy Concentration, which will then react according to the table. </p><p>Concentration Reaction - the reaction is that of the Bot towards the Field Force, depending upon the latter's own action or inaction.</p><p>Combats - Any battles resulting from a collision between Field Forces and Enemy Concentrations now occur.</p><p>Exploitations - Post-battle activity including retreats, routs, and pursuits. </p><p><br /></p><p>I hope to have the Concentration Reaction table posted tomorrow, but as we are now back on the school site, my days are a bit more exhausting. In fact, I can barely stay awake to make this post.</p><p>Well, again, I am fairly content with the bot as it currently exists, but playing around with it, and testing its functioning, will be a better determiner of its utility and whether or not it suits my needs.<br /></p><p><br /></p><p><br /></p>Justin Penwithhttp://www.blogger.com/profile/06194198434790757522noreply@blogger.com0tag:blogger.com,1999:blog-1636343184339859324.post-52714800474013546112021-02-23T10:47:00.004-08:002021-02-24T15:36:03.694-08:00Campaign Bot Terminology - A Campaign Design Process update<p> </p><p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://upload.wikimedia.org/wikipedia/commons/thumb/3/32/Merriam-Webster_logo.svg/1200px-Merriam-Webster_logo.svg.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="800" data-original-width="800" height="640" src="https://upload.wikimedia.org/wikipedia/commons/thumb/3/32/Merriam-Webster_logo.svg/1200px-Merriam-Webster_logo.svg.png" width="640" /></a></div><span style="font-size: x-small;">I do try to use images that fit the topic or theme of my posts.</span><br /><p></p><p> </p><p>As I am currently working on the "rules" for the Invader-Bot for the campaign (there will be a Defender-Bot in the near future), I figured I would share my explication of the various terms utilized within. If something is unclear, please let me know in the comments, so that I can look at how to better explicate it. <br /></p><p> The list below is probably incomplete, but it is a good start, at least. We changed up work, this week, to where I have students everyday, instead of alternating days, and so I have less time to think and type as I am mentally exhausted after trying to herd a hundred cats, I mean students. </p><p>The goal remains to have these rules finished by the end of the week, but as it has warmed up considerably here, going from sub-zero teens to the low 40s, I may be going into town with my son, this weekend. As this is pretty much a day trip, a slight delay might be the result.</p><p><br /></p><p>Terms <br /></p><p><!--[if gte mso 9]><xml>
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</p><p class="MsoNormal">Enemy Concentration – A body of enemy of some strength, the
exactness of which are fluid due to fog of war. As a rule of thumb, the greater
the number of <b>Sightings</b> in a location and its immediate surroundings,
the greater potential strength of the enemy force that <i>might</i> be located there. In a campaign, there may be
several <b>Enemy Concentrations</b> discovered, whether one is a “main body” or
the force has been divided, perhaps unwisely, the Player is not in a position
to know with any surety. </p>
<p class="MsoNormal">Field Force – So named as to help Players avoid confusion
over terms and bodies of troops, a Field Force is a Player-owned entity,
usually comprising at least a brigade in strength, but this can vary. The
initial placement of a Field Force is determined during the Winter Quarters
Phase, immediately preceding the start of a Campaign Season. A Field Force can clear
adjacent<b> Sightings</b>, or <i>resolve</i> them, <span style="mso-spacerun: yes;"> </span>and may Hold and therefore defend a location
against possible attack, attack an Enemy Concentration or attempt to Evade the
same. Another function a Field Force is to add <b>Scouts</b> to the map, in
addition to any established during Winter Quarters. These come from its own
strength and may well be unavailable to the parent Field Force for any battles
during the Campaign Season.</p>
<p class="MsoNormal">Location – Simply put, a Location is a single point on the
map. It may be either relatively empty or may contain a <b>Population Center</b>
or a significant terrain or structural feature of some sort, such being clearly
marked on the map. Examples of the latter include railroads and ports.</p>
<p class="MsoNormal">Population Center – A hub of human activity and living quarters
of a size greater than a hamlet or village; in most cases being a town, city,
capital city, or fortress. Usually, a Population Center will have a local
garrison or constabulary, and generally exert some small amount of influence
over its own and adjacent locations. As a result, they will attempt to clear any adjacent <b>Sightings</b>, although far
less efficiently than <b>Scouts</b>. For a brief time, they will contain the
spread of Sightings, with the more populous or fortified locations holding them off a
little longer than the others. However, being hubs of human activity, by their
very nature rumor and truth spread like wildfire amongst the people, meaning
that Population Centers will eventually succumb to enemy activity, if not kept in hand by the
Player.</p>
<p class="MsoNormal">Resolve – Also Resolving, is the term which signifies that one
or more <b>Sightings</b> has been confirmed as being an accurate report of
enemy activity, wherein an <b>Enemy Concentration</b> has been located and the
appropriate marker placed on the campaign map.</p>
<p class="MsoNormal">Scout – Usually a cavalry picket or screening force of some
kind, also a dedicated squadron of cavalry sent on an intelligence gathering
mission. <b>Scouts</b> should be thought of as a scouting force, ones which the
Player utilizes as the primary means to either confirm or reject <b>Sightings</b>
reports. <b>Scouts</b> will often suffer casualties while carrying out their mission,
so strategic consumption could become a concern. When they contact an <b>Enemy
Concentration</b>, they can either try to hinder the enemy’s movement by
harrying them or try to evade them.</p>
<p class="MsoNormal">Sighting Reports – Referred to as <b>Sightings</b> or
Sighting Markers, Sighting Reports represent a combination of rumor and truth
which may, or may not, indicate the presence of enemy troops in an area. As the
saying goes, “Where there’s smoke, there’s fire; Sightings, then, are a
general guide to what might be going on in a specific location. However, it is
up to the Player to confirm or reject these reports with <b>Scouts</b>. The
general rule is that the more Sightings reports in a location, the greater likelihood that the enemy are
present there in some numbers.</p>
<p> </p>Justin Penwithhttp://www.blogger.com/profile/06194198434790757522noreply@blogger.com2tag:blogger.com,1999:blog-1636343184339859324.post-14342108661863734792021-02-21T20:28:00.003-08:002021-02-21T20:28:39.997-08:00Campaign Bot nearly finished...A Campaign Design Process update<p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCPRrrCJD29kqN2PvvTtWNWF-tJPP8Zlj1JAR_ejK1wkNuWZ_M4SotiLz8pu0JniKBAZZB_b8sLEewgVICVYjCG9SOrP0LEvGJok0EwfLr0Xrsea6T6VQF6n5R01aI6RYPC3osj6HTf6w/s1046/campaign+bot+draft+1+edited.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="532" data-original-width="1046" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCPRrrCJD29kqN2PvvTtWNWF-tJPP8Zlj1JAR_ejK1wkNuWZ_M4SotiLz8pu0JniKBAZZB_b8sLEewgVICVYjCG9SOrP0LEvGJok0EwfLr0Xrsea6T6VQF6n5R01aI6RYPC3osj6HTf6w/s16000/campaign+bot+draft+1+edited.jpg" /></a></div><p></p><p>I've made this as large as I can, so people can better read it.</p><p>One of my goals was to create this bot so as to fit on a single piece of paper, including all rules and explanations. I think I've gotten the table portion down, with just a little bit more to go as far as the evading and combat options that the player chooses and how the bot deals with both. I also need to place the table for changing depot locations, but that may need to go on the same side as the actual written rules.</p><p>Printed out, this needs to be landscape in orientation, but also fit to page, else it does come in a bit larger than desired.</p><p>I still have some cleaning up to do on it, as I just noticed that I did not change or did not use the correct version of the table on the far left. The possible enemy markers are now "sightings" and the enemy main body is now "enemy concentration." Player-side markers are now "scouts" and "field force." All of these changes are intended to help reduce the chance of confusing someone, especially myself, and also to more accurately reflect the function of each marker.</p><p>The tables only come into play once scouts or a field force moves to a location adjacent to one or more sightings markers. From that point, the player is either active or inactive, in that the player is attempting to clear the markers from the map locations or is waiting for the bot to concentrate forces on the map. The latter result may be less than ideal for the player. </p><p>If scouts fail to clear the sightings, then there is a good chance the enemy has troops in that location. A skirmish fight will then need to take place, if the player again wants to actively deal with the enemy. If successful, the enemy is revealed and its strength determined; the proper marker is placed on the map.</p><p>If a field force is clearing the sightings, then it is either successful in doing so or finds that it has run into enemy units. Again, the strength of the enemy concentration needs to be determined.</p><p>The base strength of any enemy concentration comes from its national military strength, something determined via the economic layer. This number is then modified, by enemy proximity to depots, the number of adjacent sightings (which may indicate enemy troop presence) and if the resolution was forced at less than six sightings in the location (meaning less than the number of troops the enemy attempted to concentrate prior to contacting the player).</p><p>Once the strength is known, the player dices for the type and number of enemy units, including qualities. These are all "good guess" rolls as there may be more or less troops when actual battle is joined. The player elects whether to attempt to evade the enemy concentration, should it be much larger than his own field force, or to go ahead and accept or force a battle.</p><p>I do need to write up what happens should the two sides become separated again by one or more locations, which is more explication than tables. I also need to finalize what happens to a player's population centers when enemy sightings are at those locations, likely outcomes are contact is lost to the enemy is besieging a walled city or fortress.</p><p>Overall, I'd say about 80% or more of the work is done. I do need to run a series of tests for the numbers, to see if I am still happy with them. At that point, I will be turning this over to several friends to break and help me fix.</p><p><br /></p><p><br /></p><p><br /></p><p><br /></p>Justin Penwithhttp://www.blogger.com/profile/06194198434790757522noreply@blogger.com4tag:blogger.com,1999:blog-1636343184339859324.post-19055569777011510132021-02-16T19:18:00.004-08:002021-02-16T19:47:50.498-08:00The Strategic Layer - Botting the campaign...A Campaign Design Process update<p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgM99fCyz7v9z9n2Dc18lVhbKByxCmZOOi1pjmyUudv2kTfRxT27FQNr5T_nK1f2oEISSfFkELicLTN8PYCGxRXYiI4dX1qJU2nup0FprYumEJkQKb_DywIUmszls0YRr9acbzosDdELTA/s565/campaign+bot+marker+discovery+table+v4.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="565" data-original-width="293" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgM99fCyz7v9z9n2Dc18lVhbKByxCmZOOi1pjmyUudv2kTfRxT27FQNr5T_nK1f2oEISSfFkELicLTN8PYCGxRXYiI4dX1qJU2nup0FprYumEJkQKb_DywIUmszls0YRr9acbzosDdELTA/w332-h640/campaign+bot+marker+discovery+table+v4.jpg" width="332" /></a></div>This is the latest version of the scouting table, the one which governs the clearance or failure to clear a Possible Enemy marker (new name pending). <p></p><p>The most significant change is the target numbers for clearing the markers, then a couple of modifiers were added/changed.</p><p>Additionally, I am including my updated notes on what the player is striving to do at the same time the bot is doing its thing.These are a bit rough and lack some context, which I hope the last few posts serve to provide.</p><p class="MsoNormal">In response to the placement of Possible Enemy markers... <br /></p><p class="MsoNormal">"Scouts will attempt clear the possible enemy marker. If they
succeed, the marker(s) are removed. If they fail, they will need to skirmish
with the marker or evade it.</p>
<p class="MsoNormal">If they skirmish, they will fight a skirmish battle (either
by die roll or on tabletop)</p>
<p class="MsoNormal">If they win the fight, their scouting causes the possible enemy marker(s) to
resolve into a main body, the strength of which is based on both the level of
success of their skirmish as well as the number of possible enemy markers at
that location.</p>
<p class="MsoNormal">If they lose the skirmish, the possible enemy marker remains
in place at that location, meaning it will gain another such marker at the start
of the next turn, and will also lose one or more SPs and may become fatigued
(meaning it is less useful in scouting until it recovers remains in place for
two campaign turns).</p>
<p class="MsoNormal">If friendly main body attempts to remove a possible enemy
marker, it has a greater chance of doing so. If it fails, the possible enemy marker gains two
new markers and immediately resolves into enemy main body at that new strength.</p>
<p class="MsoNormal">Enemy main body strength can range from one to six Possible Enemy markers, plus any garrisons from depots in range.</p>
<p class="MsoNormal">These determine the number of die rolls on the army
generator table.</p>
<p class="MsoNormal">The degree of success or failure, when testing to resolve Possible Enemy markers into an enemy main body, also modifies the enemy flank attack die roll.
Which the player rolls at the end of every tactical turn after the first, so at
the end of turn 2, rolls to see if enemy flanking force arrives on a table
edge. These rolls continue to happen as a second or more flanking force may
arrive, but with modifiers that reduce the chances."</p><p class="MsoNormal">I intend to have the final table finished and begin typing everything for this part of the bot into actual rules by this weekend. Hopefully, my friends in California will be able to test it extensively in an ACW campaign. <br /></p><p class="MsoNormal"> </p>
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<![endif]--></p>Justin Penwithhttp://www.blogger.com/profile/06194198434790757522noreply@blogger.com0tag:blogger.com,1999:blog-1636343184339859324.post-331733220350044082021-02-15T15:16:00.010-08:002021-02-16T03:20:03.681-08:00The Strategic Layer - botting the campaign part 3...A Campaign Design Process Update<p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEid8sKmi2u0qvqsBR3z6JQr2ttWtq-qZnHhIG297RS6MX377GmL7JkhHpkHkTMSbZ-OVgDFQKSQhPC3_oWk3pENbDIltr8I4sjPpCCkLBDlppHU9-ez3m656kHMQtoVYaCBWy4syxyj168/s1320/friedrich+sample+area+final.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="750" data-original-width="1320" height="364" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEid8sKmi2u0qvqsBR3z6JQr2ttWtq-qZnHhIG297RS6MX377GmL7JkhHpkHkTMSbZ-OVgDFQKSQhPC3_oWk3pENbDIltr8I4sjPpCCkLBDlppHU9-ez3m656kHMQtoVYaCBWy4syxyj168/w640-h364/friedrich+sample+area+final.jpg" width="640" /></a></div><p></p><p>This is a portion of the very beautiful map from the most excellent game, <a href="http://www.histogame.de/" target="_blank"><i>Friedrich</i></a>, which is my favorite boardgame. It can be very difficult and frustrating to play, but it has all the elements I look for in a multi-player wargame.</p><p>This is the type of map I have in mind for my own Imagi-Nations campaign, but obviously mine will look very different. However, the point to point movement along minor or major roads is exactly the look I am wanting to capture.</p><p>With this snip from the map, I want to better illustrate by example my current working version of the "bot" for controlling enemy movement and the fog of war that the player has to deal with.</p><p>I have reworked a sample of the bot in action. I call it a "bot" as it resolves what I think a general high command would face if their country was invaded, without the player having to make a lot of decisions for the enemy side, ones which would have a built-in bias on the part of the player.</p><p>Nearly everything shown in the example below has a table or chart to go along with it. I just need to reword my notes and write actual rules for it all. I also need to clean up some of the tables as a few things have changed since my last couple of posts.</p><p>One thing I still need to work out is a matrix of possible outcomes as a result of a scouting/main body clash; the axis are accurate and complete information vs no information obtained and no combat losses vs scouts eliminated. I am factoring in the quality traits of the enemy commander in the given main body, but need to work out the various outcomes along both axis, assigned to d6 rolls. This will take some time to get working as I'd like, but the remainder of this bot example currently exists, if in a slightly muddy form.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZ2fO14RSByzYrGC_7MtcrEBE68uy_X1u3kpwbfhVBs2H97d1X7LdWXeU22cCAhjh3zYRCMuTRhFtNRiBPuqdUqbjR8hrjO4B_pcjW6NyH1fqxuLG2e7Xjy59PLWZNzY9NoteMRPA6pb8/s336/campaign+example+0.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="336" data-original-width="328" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZ2fO14RSByzYrGC_7MtcrEBE68uy_X1u3kpwbfhVBs2H97d1X7LdWXeU22cCAhjh3zYRCMuTRhFtNRiBPuqdUqbjR8hrjO4B_pcjW6NyH1fqxuLG2e7Xjy59PLWZNzY9NoteMRPA6pb8/s320/campaign+example+0.jpg" /></a></div><p></p><p>The above legend applies to all of the images below. These symbols were created using Google Drawings, which is far more easy to use than GIMP 2.0, for very basic illustrations. <br /></p><p>The player city really means town, city, fortress, capital city. I needed to designate them for this example, as they do not already exist in the form I needed on the Friedrich map. My own campaign map versions have had a variation on this from the very beginning of the project, some ten years ago.</p><p>Player forces can be as small as a battalion, but will usually be a brigade or more in strength. These are designated, in location and strength, by the player during the Winter Quarters phase. Enemy depot locations are diced for, as to number and location, also.</p><p>The player scouting forces are each one cavalry squadron (of any kind, heavy, light, dragoon, hussar, etc.). For this example, I purposely went conservative, using only a portion of the available cavalry, keeping the majority intact for battlefield purposes. More scouts is better, but these are mostly lost to the player for any battles between main forces.<br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1OjUFj7MUCugwYoEcereMNUPERqRS4jAcIr3MyMSlpb90c8dbDzL1J0IjzfcdNWNkm9jJTrM_jeSmUZEoho9vg0PCqpKZR4tEQ4L-vCwZ16PNVHnlpoqjKKImD15G1dIalcJEv84wDLc/s1049/campaign+example+1.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="598" data-original-width="1049" height="364" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1OjUFj7MUCugwYoEcereMNUPERqRS4jAcIr3MyMSlpb90c8dbDzL1J0IjzfcdNWNkm9jJTrM_jeSmUZEoho9vg0PCqpKZR4tEQ4L-vCwZ16PNVHnlpoqjKKImD15G1dIalcJEv84wDLc/w640-h364/campaign+example+1.jpg" width="640" /></a></div><p></p><p>The above is the situation at the end of the Winter Quarters phase of each campaign year. The very next campaign turn is the start of the year's campaign season, which can last from 6 to 28 weeks, depending upon the weather for that year (random die rolls). I've gone through a number of histories of past wars and felt this was a good enough spread that had a basis in reality. </p><p>Below are the various maps, most with annotations that explain everything that I'd otherwise write in text here. The image just below is the end of the first turn, each following image is the end of each subsequent turn, through the end of turn 6. </p><p>I realize these are small to look at here, but clicking on the images should increase the visible size.</p><p><br /></p><p><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWhLDlw0Mv5FBU5loV1ldYw2c2nrpgr6A1CX46DZDStKWNIhVr-LPaaWeJH7tKyUGk-eVjQe3r0rf7i_Zv_SPlYoiN12f30Zgls88Hc4xWJjIDEXVqsCWHRL4_3DS3Gi-m_3RmasBJIas/s1045/campaign+example+00.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="589" data-original-width="1045" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWhLDlw0Mv5FBU5loV1ldYw2c2nrpgr6A1CX46DZDStKWNIhVr-LPaaWeJH7tKyUGk-eVjQe3r0rf7i_Zv_SPlYoiN12f30Zgls88Hc4xWJjIDEXVqsCWHRL4_3DS3Gi-m_3RmasBJIas/w640-h360/campaign+example+00.jpg" width="640" /></a></p><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgk-5w-BGDJlkxokOl7O9_iSC-ECK8tyS5YIeLNgadhvrQQtB_E7t3xgzNMvujETzJm49Dswp30qlGvtV-e8Q9LJpNpBq7Vxw66DPw4nKZr7JvwCPUTzScDfqHI_Z3Bc7QlLUvjySdC3AQ/s1047/campaign+example+3.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="592" data-original-width="1047" height="362" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgk-5w-BGDJlkxokOl7O9_iSC-ECK8tyS5YIeLNgadhvrQQtB_E7t3xgzNMvujETzJm49Dswp30qlGvtV-e8Q9LJpNpBq7Vxw66DPw4nKZr7JvwCPUTzScDfqHI_Z3Bc7QlLUvjySdC3AQ/w640-h362/campaign+example+3.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCYq9d0p2ocdPIAdaRrZ9U1guVotIKejO2WfW6eBw2MTvBh3j8MDDHOyRgnpSQyiut0o4saMfqmBiMVjR7qOnDvSHdBzsxyL_g-pO3C2M7ZlTcyF7XNRHYZDJk-tNyZWf-x7Sp9AZ5uG8/s1049/campaign+example+4.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="593" data-original-width="1049" height="362" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCYq9d0p2ocdPIAdaRrZ9U1guVotIKejO2WfW6eBw2MTvBh3j8MDDHOyRgnpSQyiut0o4saMfqmBiMVjR7qOnDvSHdBzsxyL_g-pO3C2M7ZlTcyF7XNRHYZDJk-tNyZWf-x7Sp9AZ5uG8/w640-h362/campaign+example+4.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOBGZ-8ZeAQqb7NZ1GaNww-gEYBTlJ6eFnuZjwli6LbNtCxxEf78xI3AkyHHQHQVZVfWdFbX5eKTnbFDpzfXyEUIKaGq7JiFu4tI1Zwjywl4E3pau0xSkSTKvhKr0ouiKMEBD1O2dAis4/s1046/campaign+example+5.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="595" data-original-width="1046" height="364" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOBGZ-8ZeAQqb7NZ1GaNww-gEYBTlJ6eFnuZjwli6LbNtCxxEf78xI3AkyHHQHQVZVfWdFbX5eKTnbFDpzfXyEUIKaGq7JiFu4tI1Zwjywl4E3pau0xSkSTKvhKr0ouiKMEBD1O2dAis4/w640-h364/campaign+example+5.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgo-s2yDzAgUT9cs7r6Ax1scrPDDGqE4OjYWB6IF_73Gn0dW8Xhbu4cjjWivw6hUlMPOuX6EWJeEFblB2-tmvZ0Bv8phquLhsKDKz5dr8Qdgf6foqRYWXhfWuh9FS338NDWPgGEz-itdhc/s1045/campaign+example+6.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="591" data-original-width="1045" height="362" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgo-s2yDzAgUT9cs7r6Ax1scrPDDGqE4OjYWB6IF_73Gn0dW8Xhbu4cjjWivw6hUlMPOuX6EWJeEFblB2-tmvZ0Bv8phquLhsKDKz5dr8Qdgf6foqRYWXhfWuh9FS338NDWPgGEz-itdhc/w640-h362/campaign+example+6.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMBTiBcBq8a_Q6qS4RT-E1nPCVF2zjyae6Z6g8CmcFjLgEZgUn3OHlNnhMfPBCkwxjbEltdGKzI595nDmSJO5faGXlh6FmlkegFf5kJF5rWKTqQl0oj7RVBuGFw8KV06T7U4FOXeGDQNI/s1047/campaign+example+7.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="593" data-original-width="1047" height="362" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMBTiBcBq8a_Q6qS4RT-E1nPCVF2zjyae6Z6g8CmcFjLgEZgUn3OHlNnhMfPBCkwxjbEltdGKzI595nDmSJO5faGXlh6FmlkegFf5kJF5rWKTqQl0oj7RVBuGFw8KV06T7U4FOXeGDQNI/w640-h362/campaign+example+7.jpg" width="640" /></a></div><p></p><p> There is a bit more work to do, especially fixing the names and tweaks here and there, but I am fairly happy with how things turned out so far.<br /></p><p>I very much would like some feedback on this. Other than a few friends who've texted with me about this or sent an email, I've nothing really at all from folks I do not know and/or have not gamed with. It could be that this seems as promising to others as it is to me, or that it's DOA in the minds of nearly everyone else.</p><p>This is something I want to take into account, especially as I do plan on sharing the end product, if people have an interest.<br /></p><p>I have just learned that Friedrich, and its companion game Maria, are both getting an expansion. The expansion provides a fifth deck of combat cards as well as little labeled boxes and wooden pieces to provide for hidden army strengths. While I may never play either game again, due to now living a fair distance from any other wargamer, I still had to place my pre-order, just in case life and good fortune provide a way.</p><p><br /></p><p><br /></p><br /><br />Justin Penwithhttp://www.blogger.com/profile/06194198434790757522noreply@blogger.com0tag:blogger.com,1999:blog-1636343184339859324.post-40516989387132867702021-02-13T21:39:00.001-08:002021-02-14T00:27:08.318-08:00The Strategic Layer - botting the campaign part 2... A Campaign Design Process Update<p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitmuIGjGOxibWiS9GKYL8Y3RwyOHSds9iS_BLd3WruRjsgYZkZHebAHP8ej19BBaTul-yZASaKpnlATj37a0tdGyD3yqzhZGeCYlAKI6Cleh0y_act2FJZo4YbWL4m-MCElUiI4a6raCg/s544/campaign+bot+marker+discovery+table+v3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="544" data-original-width="293" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitmuIGjGOxibWiS9GKYL8Y3RwyOHSds9iS_BLd3WruRjsgYZkZHebAHP8ej19BBaTul-yZASaKpnlATj37a0tdGyD3yqzhZGeCYlAKI6Cleh0y_act2FJZo4YbWL4m-MCElUiI4a6raCg/w344-h640/campaign+bot+marker+discovery+table+v3.jpg" width="344" /></a></div><br /><p></p><br /><p>A short post, so that I can clear my head enough before bed. The way I think, if I do not get the stuff written down, I either forget it, all of it, or it bounces around so much that I cannot get to sleep. This bit has been bouncing around all day, so I needed to put it into Excel and post it.</p><p>Whenever a market is placed next to a population center, such as a town, city, capital, or fortress, at the start of the following campaign turns, another marker can be placed, if the opponent is legally able to do so. Thus, as long as the rule still applies, that a marker is to be placed adjacent to another marker, then additional markers can be added over time until the maximum of five is reached.</p><p>Main body markers can never be added to, only possible enemy markers. (I really do either need to change the name or just abbreviate them).</p><p>When a friendly force, whether scouting (cavalry) or main body, moves adjacent to a possible enemy marker, it immediately attempts to resolve the marker, into an enemy main body. </p><p>This represents one's scouts trying to locate the enemy force, by physically exploring the area, talking with the locals, questioning a friendly spy, interrogating deserters, etc. <br /></p><p>To complete this resolution process, the player rolls 3d6 and locates the column with the searching entity, which can be one to three squadrons or different-sized population centers, and then the row that matches the number of possible enemy markers in that location. If the modified sum of the dice is equal to or less than the target number, the possible enemy marker is removed and replaced with an enemy main body marker. If the modified sum is higher than the target number, remove all possible enemy markers from that location.</p><p>If the main body is revealed, it will immediately attempt to attack the scouting force or assault/besiege the population center. This means it is a bad idea for a player to allow these markers to build up.</p><p>It is possible, although a bit rare, for a second (or more) main body to be found, after the first. <br /></p><p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipeEXI39qm17pEF399vXCfWNfEt7ntGizzHHWcEyzazcSgNa4811m5m6ft3g8I1VB-Nvz0T9RNr-68yaqN3g3b4NP1zC9F7yXP9FuqwSxP_HGHiVQpKZIIbW-63EzexQNnnaJ2NZCA_oU/s357/campaign+bot+marker+skirmish+table+jpg.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="357" data-original-width="257" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipeEXI39qm17pEF399vXCfWNfEt7ntGizzHHWcEyzazcSgNa4811m5m6ft3g8I1VB-Nvz0T9RNr-68yaqN3g3b4NP1zC9F7yXP9FuqwSxP_HGHiVQpKZIIbW-63EzexQNnnaJ2NZCA_oU/w288-h400/campaign+bot+marker+skirmish+table+jpg.jpg" width="288" /></a></div><p>Except, that a friendly cavalry force, but not the main body, has to test first, to see if it has beaten back either the enemy screen or survived the various hazards they might have encountered, whether it be enemy scouts, unfriendly locals, obstacles and natural hazards, or even the weather. If the unmodified roll is a 17 or 18, the friendly force takes some SP losses to one or more of its squadrons (player's choice...or roll for it). Otherwise, if the modified result is greater than the target number, the scouting force takes 1SP loss from attrition or enemy action and does not attempt resolve the possible enemy marker that campaign turn. </p><p>Historically, screening and scouting forces were "used up" during a campaign due to exhaustion and attrition, in addition to any battlefield casualties they might have taken, and thus this table reflects that. A player can shepherd their cavalry, but still risks losses, at the same time they may allow more possible enemy markers to spread across the map.<br /></p><p>Again, this is a 3d6 roll, with modifiers. A success means the enemy marker(s) can be resolved; failure means the friendly remains in its current location and the possible enemy force marker remains in place, possibly receiving an additional marker at the start of the next campaign turn. Reminder, or maybe an FYI, a friendly scouting force attempts to resolve adjacent enemy markers only; main bodies attempt to resolve any enemy markers they are adjacent to.<br /></p><p>Instead of rolling for the skirmish result, a tabletop skirmish can be played instead. If the player wins, they can attempt to resolve the possible enemy marker. If they lose, then the force takes losses.<br /></p><p>As with all of my tables, these are works in progress, so it is very possible I may adjust the numbers. However, these are working models of what I am in the process of designing now.</p><p>Also, things do change when it is the player's nation that invades another. More on that in the future.</p><p>Again, I really would appreciate some feedback on this process. Also, anyone should feel free to test this out for their own purposes and see how things go.<br /></p><p><br /></p><br />Justin Penwithhttp://www.blogger.com/profile/06194198434790757522noreply@blogger.com0tag:blogger.com,1999:blog-1636343184339859324.post-13471681778767560942021-02-13T13:54:00.004-08:002021-02-13T13:54:45.891-08:00The Strategic Layer - botting the campaign part 1...A Campaign Design Process Update<p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://upload.wikimedia.org/wikipedia/commons/thumb/2/2d/ACW_Western_Theater_Overview.png/1200px-ACW_Western_Theater_Overview.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="600" data-original-width="800" height="480" src="https://upload.wikimedia.org/wikipedia/commons/thumb/2/2d/ACW_Western_Theater_Overview.png/1200px-ACW_Western_Theater_Overview.png" width="640" /></a></div><span style="font-size: x-small;">This image, among many others from this series of atlases, is what inspired me to want to run miniature campaigns of this nature, nearly 30 years ago.</span><br /><p></p><p> I must preface my post here by stating that I've yet another of my migraines, which first started yesterday and has intensified in the past half-hour. However, I need to get the below out of my head else I cannot relax.</p><p>What follows is a general idea that I have been working on, changing, re-working, and so on since about June of 2020. There is quite a lot to it, but most of my notes are short-hand with no meaning without context and the graphics as sub-bar for any standard. </p><p>I own Campaign Cartographer 3, but have never really worked with extensively, although I did create the first two versions of my campaign map with it, but which were then lost due to harddrive failure. I'll be going back to that at some point, but as it kept crashing for an unknown reason, it became a frustrating process. Therefore, I went to work in GIMP, which was, to be honest, a mistake as that is a total PITA to work with. </p><p>Therefore, please forgive the crap drawing that I am using to illustrate what I write below. BTW, due to the number of images, it is a long post.<br /></p><p><br /></p><p> The Strategic Layer</p><p>The strategic layer for the campaign is made up from several elements, which each works with and influences the others in some way. Politics, economics, religion, records of past conflicts, and especially the campaign map all have their parts to play within this Imagi-Nation campaign.</p><p>One of the key aspects that I am attempting to simulate or model in something more than a completely random on haphazard way, is how a friendly military force would have dealt with an invader, above the battlefield itself. </p><p>In modern times, satellites, radios, television, drones, and the cellular phone are all brought to bear in spreading word about movements of enemy forces, not the least of which being "news broadcasters" who either accidentally or purposefully give the enemy forces information that should be denied them (the BBC in the Falklands and nearly all news sources in Desert Storm, being two examples).</p><p>In more primitive times, usually the first sign of trouble was when word of refugees running in terror was heard, somewhere from a border area.</p><p>It is here where I wish to begin and create a system that, while random, has some reasoning and "realism" behind it. </p><p>At the start of the campaign season (more about this later), possible invasion/entry points from the enemy nation are marked on the campaign map. This marker, also known as a "main body" marker differ in appearance from the "possible enemy" marker. <br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://cf.geekdo-images.com/d18tQLMNyCvKs2uCh1nKVA__opengraph_letterbox/img/CcnhByAHKmJwvzffViZgNYvRp68=/fit-in/1200x630/filters:fill(auto):strip_icc()/pic475895.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="420" data-original-width="800" height="210" src="https://cf.geekdo-images.com/d18tQLMNyCvKs2uCh1nKVA__opengraph_letterbox/img/CcnhByAHKmJwvzffViZgNYvRp68=/fit-in/1200x630/filters:fill(auto):strip_icc()/pic475895.jpg" width="400" /></a></div><p></p><p>The wooden markers pictured above would be examples of what might be used. I have several differently shaped wooden pieces, in red and blue, but I am looking to add a few more for future testing.</p><p>At the end of the first campaign turn, a possible enemy marker is placed in each friendly location connected by road to an enemy main body. At the end of each subsequent campaign turn, a possible enemy marker is placed in the friendly country in every location connected by road to either an enemy main body or possible enemy marker.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg57iLmrR_M-1Ro-LGhO6BpL5Um8XIoOZUJMIdawinrEsHIkAm7SYeo5pCuoB3XtKgnPVYwvGumvzt3SjNBEFQvP5o0UcbVjmVfEXqS-Hj-NYeX7z0v0jUXAgku41WUH9zVpIhsas_jEM4/s811/example+strategic+layer+3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="624" data-original-width="811" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg57iLmrR_M-1Ro-LGhO6BpL5Um8XIoOZUJMIdawinrEsHIkAm7SYeo5pCuoB3XtKgnPVYwvGumvzt3SjNBEFQvP5o0UcbVjmVfEXqS-Hj-NYeX7z0v0jUXAgku41WUH9zVpIhsas_jEM4/s320/example+strategic+layer+3.jpg" width="320" /></a></div><br /><p>Here, we have a lousy map that I drew in GIMP. There is a river running from southwest to northeast, separating Nation Red from Blue Nation. This is at the start of a campaign season. The blue marker is the current location of a Blue Army just finishing its mobilization after winter quarters.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6MZrR6WufbIgij42dpKlk5jbjy3fwB0Al2l7tSVbg7t-IQGGa-1tkhrTO1Dan13SQrQLSbOLR8VIk5wBChzbdC9TBE5KNh3rMg1Yv-OmM6jBjq6ZzT6gOq5YZ8CcEOxbdkiOOtTAWCkA/s813/example+strategic+layer+4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="623" data-original-width="813" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6MZrR6WufbIgij42dpKlk5jbjy3fwB0Al2l7tSVbg7t-IQGGa-1tkhrTO1Dan13SQrQLSbOLR8VIk5wBChzbdC9TBE5KNh3rMg1Yv-OmM6jBjq6ZzT6gOq5YZ8CcEOxbdkiOOtTAWCkA/s320/example+strategic+layer+4.jpg" width="320" /></a></div><br /><p>At the end of Turn 1 of the year's campaign, Nation Red chooses to invade Blue Nation and so possible enemy markers are placed across the river in the locations connected to the Red main bodies by road. Blue Nation foolishly did not guard the river crossings. </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVRQ-1AqZwJiIF51d9055ohL8o5t7II36rj_KDXAgocKgICB6pB0-WB6cElkHYlQRFB5VDt70bx7iKkYByW1HH-rNQO-kHUrDC1YZiTt0a-FKIxQgIGXIg_5F6MfrSCviaa0dBXB3BIh8/s811/example+strategic+layer+5.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="623" data-original-width="811" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVRQ-1AqZwJiIF51d9055ohL8o5t7II36rj_KDXAgocKgICB6pB0-WB6cElkHYlQRFB5VDt70bx7iKkYByW1HH-rNQO-kHUrDC1YZiTt0a-FKIxQgIGXIg_5F6MfrSCviaa0dBXB3BIh8/s320/example+strategic+layer+5.jpg" width="320" /></a></div><p>Turn 2. Blue Nation's main body is hearing rumblings of enemy activity, now that some likely enemy scouts or raiders have moved adjacent to its main body. Had Blue Nation sent out its own pickets or patrols, it would have learned about the enemy in the previous turn (each turn is approximately one to two weeks in length).</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAGcSJpXXtV9eiu-AwzBlAjYZ03e4laiZ6P_Va-E2ioEkd_zBPWVQDq-4tq2i0BbRCw9q1GChHZD2ntPgZdKlvwBa8JOHf58S2r7QqQN9JrKhSdszdlSPLpeTF_wxF21wajCGaigALq9k/s811/example+strategic+layer+6.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="624" data-original-width="811" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAGcSJpXXtV9eiu-AwzBlAjYZ03e4laiZ6P_Va-E2ioEkd_zBPWVQDq-4tq2i0BbRCw9q1GChHZD2ntPgZdKlvwBa8JOHf58S2r7QqQN9JrKhSdszdlSPLpeTF_wxF21wajCGaigALq9k/s320/example+strategic+layer+6.jpg" width="320" /></a></div><p>Turn 3. Blue Nation has taken action, finally, by sending cavalry to try and locate the enemy main body.</p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2Xac2zb66ChlCHpSiG0qNIwGEIAhdJXAz2Gak014ihmqwbMwk-Uhf3Xg24RFd-RKAkmvn2u2cwfG0PSJTSgrIQKgLca_POG1eEIQ-MjG73-G74gQkS5uDyMZcd8wQY4-qnxriy9Tx5b8/s810/example+strategic+layer+7.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="625" data-original-width="810" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2Xac2zb66ChlCHpSiG0qNIwGEIAhdJXAz2Gak014ihmqwbMwk-Uhf3Xg24RFd-RKAkmvn2u2cwfG0PSJTSgrIQKgLca_POG1eEIQ-MjG73-G74gQkS5uDyMZcd8wQY4-qnxriy9Tx5b8/s320/example+strategic+layer+7.jpg" width="320" /></a></div><br /> Turn 4. Blue Nation's cavalry has successfully cleared the locations, either it was just a few enemy or simply false reports. Although, they COULD have found an enemy main body advancing quickly upon its objective, the location with the three stars. Blue's main body has also moved, anticipating the enemy to head to the port to the northeast, where much loot could be gained as well as stores and other supplies.<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjreT9tJeWRD-64LlBjJaZlwwxrsPM_Hi__HncigCsCrZK6MzHeaPTvTGvVzEVcqAYY2c7pd6-3dnNfJ-8L0AMbNb1-cCP0D8KW5IGnFP08-UrHyaEJGDmW2tewys-PyP-EWA2DNvQFA0w/s811/example+strategic+layer+8.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="625" data-original-width="811" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjreT9tJeWRD-64LlBjJaZlwwxrsPM_Hi__HncigCsCrZK6MzHeaPTvTGvVzEVcqAYY2c7pd6-3dnNfJ-8L0AMbNb1-cCP0D8KW5IGnFP08-UrHyaEJGDmW2tewys-PyP-EWA2DNvQFA0w/s320/example+strategic+layer+8.jpg" width="320" /></a></div><p>Turn 5. Blue Army's main body has discovered that there were no enemy in its present location and the adjacent friendly cavalry realized they'd been sent on a wild goose chase. Meanwhile, the other Blue cavalry patrol ran into the the enemy main body and recoiled. It was either that or be destroyed or captured. </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3E4i4pBT9rJhrefklkQTTiooxdr6qL7pl5a2fzcBGxQWJ8W74qEfXHLL2espQRmKtRfOjpIphJDEW7O0W9yd5WWZhG2ECUmA4r4iOSr-kOMD3SttNZG5tS75K96SaRM6r_vJjJnW8VWE/s807/example+strategic+layer+9.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="622" data-original-width="807" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3E4i4pBT9rJhrefklkQTTiooxdr6qL7pl5a2fzcBGxQWJ8W74qEfXHLL2espQRmKtRfOjpIphJDEW7O0W9yd5WWZhG2ECUmA4r4iOSr-kOMD3SttNZG5tS75K96SaRM6r_vJjJnW8VWE/s320/example+strategic+layer+9.jpg" width="320" /></a></div><p>Turn 6. Blue's main body decided to let its cavalry rest, hoping the enemy would approach it. However, Red's true objective is not the coastal port at all, but the city to the southeast. Note, a possible enemy marker has been placed where the main body once stood. There could be a supply caravan or other enemy troops there, or nothing.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhV1rKLJ0pOJ1CV3-jHclMPqa6iChyphenhyphencv_ghncIhK1YnaZWwNd-7dxzA1qv991a9NCSW5sCdrKnuOp0ATHc3t-VFE3A_2T0j381RH377bSV6AwEr0Mc7fKZWORc5ve4XFMIes3uPzbLVmhU/s812/example+strategic+layer+10.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="623" data-original-width="812" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhV1rKLJ0pOJ1CV3-jHclMPqa6iChyphenhyphencv_ghncIhK1YnaZWwNd-7dxzA1qv991a9NCSW5sCdrKnuOp0ATHc3t-VFE3A_2T0j381RH377bSV6AwEr0Mc7fKZWORc5ve4XFMIes3uPzbLVmhU/s320/example+strategic+layer+10.jpg" width="320" /></a></div><p>Turn 7. The Blue cavalry attempts to delay the enemy main body, but fails and it falls back to its city. The commander of the Blue main body realizes he has made an error and force marches his troops back to the city, leaving cavalry behind him, else the enemy may cut him off from the port.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFiTMrOADpauF7tybR2tWCr0eB3THujgGjMcUd_CKtnObkZ2AC29SmJ1sf4SXtNLDWQ16f0N3TpQb-WeUJqyxSxwU1XeJcGdqc0J2Oe2ow4X5OQjkBoi_tyXvHvctKFchXtACrzJMYh2Q/s810/example+strategic+layer+11.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="622" data-original-width="810" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFiTMrOADpauF7tybR2tWCr0eB3THujgGjMcUd_CKtnObkZ2AC29SmJ1sf4SXtNLDWQ16f0N3TpQb-WeUJqyxSxwU1XeJcGdqc0J2Oe2ow4X5OQjkBoi_tyXvHvctKFchXtACrzJMYh2Q/s320/example+strategic+layer+11.jpg" width="320" /></a></div><p>Turn 8. Blue wins the battle, decisively, capturing many of the enemy forces. It immediately advances in pursuit, but the enemy's escape is cut off by the cavalry who capture the crossing location and who harass the Red main body to where they capitulate. </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfAYumE_bXmgGgCyIKgvlIept6wCCxtkH2FEblA5wehHXCixk-5Ke9HL5KoIUBnMZCrQIjpy38L_d675Z9XX4swaB8PprIcZQNTMFU7YhbDd4Z3Q2p-xmmgee70ENCDQPM3wWforcGa-E/s809/example+strategic+layer+12.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="623" data-original-width="809" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfAYumE_bXmgGgCyIKgvlIept6wCCxtkH2FEblA5wehHXCixk-5Ke9HL5KoIUBnMZCrQIjpy38L_d675Z9XX4swaB8PprIcZQNTMFU7YhbDd4Z3Q2p-xmmgee70ENCDQPM3wWforcGa-E/s320/example+strategic+layer+12.jpg" width="320" /></a></div>Turn 9. There are still some likely enemy raiders around, so Blue continues to mop up and scout for perhaps a second main body. The likelihood of more than one main body depends upon the political decision of Red, either to skirmish/harass, raid, reconnaissance in force, or invade. This "invasion" turns out to be a mere reconnaissance in force.<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxYEjGOQjm69FfGgai9ch5mapN08n3Gt84bMhQiVyP1f9iwv49iWX-yke5hylIyIi9sAD6ooWGe3utqUqOFxC2utn02qOeG6029Kjpd6IH1Jnbxpjwu5E686rJKNcNrJuv0eZYmZdUB44/s812/example+strategic+layer+13.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="624" data-original-width="812" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxYEjGOQjm69FfGgai9ch5mapN08n3Gt84bMhQiVyP1f9iwv49iWX-yke5hylIyIi9sAD6ooWGe3utqUqOFxC2utn02qOeG6029Kjpd6IH1Jnbxpjwu5E686rJKNcNrJuv0eZYmZdUB44/s320/example+strategic+layer+13.jpg" width="320" /></a></div><p>Turn 10. Blue's cavalry has cleared the countryside, with no additional Red forces found. Normally, a red possible enemy marker would have been placed in the river location that the blue cavalry has just vacated, but no possible enemy force markers may be placed in a location between two opposing markers, at a bridge crossing or mountain defile, it would have to be a main body marker, instead. However, Red has had enough for this year and does not advance its forces.</p><p>Blue Nation consoles itself in victory, the Blue commander being glad he was not sacked for incompetence...yet.<br /></p><p><br /></p><p>Now, this is what I want to do with my system, creating one which provides for the above. I've decided how I will do it, now I just need to create the actual mechanics, with the numbers and possible outcomes.</p><p>One thing that did not show up in this example is that friendly towns and cities will attempt to "clear" adjacent possible enemy markers (through patrols and such), but cannot clear enemy main bodies. If the friendly town is then covered by a possible enemy marker, though, it cannot make any attempts to clear them, as it "might" have actually been captured.</p><p>Also, fortified cities and fortresses will have an additional possible enemy force marker placed on them, each campaign turn, indicating a good chance that an enemy main body is actually there, laying siege to it or otherwise preparing an assault. The more possible markers present, the greater chance the enemy main body shows up, which means it may well be too late to save the city.</p><p>Also, there's always a chance that an enemy main body may be in the location of a possible enemy marker, either there's nothing, a small scouting force, a raiding force/cavalry patrol, or a main body. The closer the marker to a friendly location, the higher the chance the enemy shows up nearby.</p><p>Much of what I have written here is in note form only, but I've created other illustrations, which I did to show a friend what I was working on. The system is mostly all in my head and I need to begin the writing of it, in addition to creating the various matrices that will help to resolve the campaign movement.</p><p>Primarily, I want to avoid the player's knowing everything, in this case the player is just me, but in case someone else wants to use something like this, I do want to be clear and open about how things work and why.<br /></p><p>I would really appreciate any comments or thoughts on this, as I am open to the fact I may have left something out of my thought process or may not have fully considered the idea's complexity or whatever.</p><p>The charts and matrices will be my weekend project, should my migraine lessen up enough for me to think more clearly.<br /></p>Justin Penwithhttp://www.blogger.com/profile/06194198434790757522noreply@blogger.com0tag:blogger.com,1999:blog-1636343184339859324.post-88372519982880348412021-02-09T20:23:00.003-08:002021-02-10T11:41:22.132-08:00Resolving Combat Part 3...A Campaign Design Process Update<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://www.warlordgames.com/wp-content/uploads/2019/09/Hail-Caesar-Romes-Dacian-Wars-ebook-16.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="600" data-original-width="800" height="480" src="https://www.warlordgames.com/wp-content/uploads/2019/09/Hail-Caesar-Romes-Dacian-Wars-ebook-16.jpg" width="640" /></a></div><br /> As I was pondering the issue of the combat mechanisms within these modified rules, in addition to the new results table and die roll mechanic, I also considered the following:<p></p><p>[After an email from a reader, I realized I had left off explaining the ranged results column and have therefore edited this post to add it in. <span style="color: #2b00fe;">Added text is in blue.</span>]<br /></p><p>
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<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;">Melee</p>
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;">Score</p>
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<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;">Melee</p>
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<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;">42<br /></p>
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<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><span style="font-size: 10pt;">+ Surrender</span></p>
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<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;">36<br /></p>
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<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><span style="font-size: 10pt;">+1 SP Loss</span></p>
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<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;">30<br /></p>
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<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;">24<br /></p>
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<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><span style="font-size: 10pt;">+1 SP Loss</span></p>
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<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><span style="font-size: 10pt;">1 SP Loss</span></p>
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<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;">6<br /></p>
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<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><span style="font-size: 10pt;">Disordered</span></p>
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<w:LsdException Locked="false" Priority="9" SemiHidden="true"
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<w:LsdException Locked="false" Priority="9" SemiHidden="true"
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<w:LsdException Locked="false" Priority="9" SemiHidden="true"
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<w:LsdException Locked="false" Priority="9" SemiHidden="true"
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<w:LsdException Locked="false" Priority="9" SemiHidden="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" Priority="35" SemiHidden="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" Priority="10" QFormat="true" Name="Title"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" Priority="1" SemiHidden="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" Priority="22" QFormat="true" Name="Strong"/>
<w:LsdException Locked="false" Priority="20" QFormat="true" Name="Emphasis"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" Priority="39" Name="Table Grid"/>
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<w:LsdException Locked="false" Priority="61" Name="Light List"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1"/>
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<w:LsdException Locked="false" Priority="65" Name="Medium List 1"/>
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<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1"/>
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<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3"/>
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<w:LsdException Locked="false" Priority="72" Name="Colorful List"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 1"/>
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<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 1"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Revision"/>
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<w:LsdException Locked="false" Priority="30" QFormat="true"
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<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 1"/>
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<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 2"/>
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<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 5"/>
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<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 5"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 5"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 6"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 6"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 6"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 6"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 6"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 6"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 6"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 6"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 6"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 6"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 6"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 6"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 6"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 6"/>
<w:LsdException Locked="false" Priority="19" QFormat="true"
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<w:LsdException Locked="false" Priority="21" QFormat="true"
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<w:LsdException Locked="false" Priority="31" QFormat="true"
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<w:LsdException Locked="false" Priority="32" QFormat="true"
Name="Intense Reference"/>
<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" SemiHidden="true"
UnhideWhenUsed="true" Name="Bibliography"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="TOC Heading"/>
<w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/>
<w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/>
<w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/>
<w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/>
<w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/>
<w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/>
<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2"/>
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<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;">36</p>
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</td></tr></tbody></table><p> </p><p>With this method, I keep to the one set of score numbers, which is something I prefer as it makes determining combat results a quick and easy job once the order of outcomes is memorized; with all results requiring a multiple of six, this becomes a breeze.</p><p><span style="color: #2b00fe;">The ranged results table do differ from the melee table, because I do like how Warmaster handled it, twenty years ago. Significant bombardment will still dish out lots of casualties, but skirmishing or light bombardment will serve to discomfit or annoy their targets, rather than destroy them. </span></p><p><span style="color: #2b00fe;">As technology improves, then adjustments of results, by shifting up or down, will serve to cover the relative lethality of artillery. </span> <br /></p><p>Where the differences in results for winners vs losers of a given melee would show up is that the winner gets a <i>up one</i> shift modifier on the results column. </p><p>There would be other modifiers, of course, for terrain, condition, etc., that would either adjust the result up or down by one each.</p><p>The only modifiers to the number of dice rolled would be from any special units applied to the unit in question; the possible exceptions might be for shaken or disordered units, both receiving a -1 combat die, but testing will likely decide that.</p><p>The top two results on the chart would be very unlikely outcomes, but still possible within the realm of the game, unit characteristics, special rules, artillery support, and result shifts.</p><p>One other option (let's call it "Option 4") I considered was to roll the dice, cancel matching dice between opponent rolls and then any remaining dice would be rolled for hits, with infantry needing a 6, cavalry a 5-6, and artillery a 4-6, with units being disordered on the first hit, the second causing a -1 SP loss, the third a retire, the fourth another SP loss and same for the fifth and sixth. However, gaming it out in my head, I feel the units would be far too brittle and the game end with massive casualties for one or both sides.</p><p>Of all of these, I am liking Option 3, before any further testing, of course; one set of numbers and outcomes to remember, modifiers generally shifting results up or down, and special rules possibly adding to (or taking away from) the number of combat dice rolled for a unit.</p><p>The more I think on it, I the more pleased I am with it.<br /></p><p><br /></p><p><br /></p><p><br /></p><p><br /></p>Justin Penwithhttp://www.blogger.com/profile/06194198434790757522noreply@blogger.com0tag:blogger.com,1999:blog-1636343184339859324.post-43305005548686531422021-02-09T11:25:00.004-08:002021-02-09T15:24:41.269-08:00Resolving Combat Part 2...A Campaign Design Process Update<p> </p><div class="separator" style="clear: both; text-align: center;"><a href="http://www.warlordgames.com/wp-content/uploads/2011/02/Celt_Roman_Melee.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="493" data-original-width="800" height="394" src="http://www.warlordgames.com/wp-content/uploads/2011/02/Celt_Roman_Melee.jpg" width="640" /></a></div><span> </span><span> </span><span> </span><span> </span><span> </span><span> </span><span> </span><span> </span><span> </span>[I do like Warlord Games' images of painted miniatures.]<p></p><p><br /></p><p>I continued to suffer from internet connection issues over the weekend, unfortunately, but that did allow me the chance to go through a number of packing boxes, to sort out what's what, as well as playtest and re-think the combat a little bit.</p><p>
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<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;">Ranged Score</p>
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<td style="border-left: none; border: 1pt solid windowtext; height: 28.85pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 60.4pt;" valign="top" width="81">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;">Ranged Results</p>
</td>
</tr>
<tr style="height: 28.85pt; mso-yfti-irow: 1;">
<td style="border-top: none; border: 1pt solid windowtext; height: 28.85pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 60.4pt;" valign="top" width="81">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;">28</p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-color: currentcolor windowtext windowtext currentcolor; border-left: none; border-right: solid windowtext 1.0pt; border-style: none solid solid none; border-top: none; border-width: medium 1pt 1pt medium; height: 28.85pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 60.4pt;" valign="top" width="81">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;">42</p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-color: currentcolor windowtext windowtext currentcolor; border-left: none; border-right: solid windowtext 1.0pt; border-style: none solid solid none; border-top: none; border-width: medium 1pt 1pt medium; height: 28.85pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; text-align: left; width: 60.4pt;" valign="top" width="81">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><span style="font-size: 10pt;">+ Surrender</span></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-color: currentcolor windowtext windowtext currentcolor; border-left: none; border-right: solid windowtext 1.0pt; border-style: none solid solid none; border-top: none; border-width: medium 1pt 1pt medium; height: 28.85pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 60.4pt;" valign="top" width="81">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;">35</p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-color: currentcolor windowtext windowtext currentcolor; border-left: none; border-right: solid windowtext 1.0pt; border-style: none solid solid none; border-top: none; border-width: medium 1pt 1pt medium; height: 28.85pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; text-align: left; width: 60.4pt;" valign="top" width="81">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><span style="font-size: 10pt;">+1SP Loss</span></p>
</td>
</tr>
<tr style="height: 28.85pt; mso-yfti-irow: 2;">
<td style="border-top: none; border: 1pt solid windowtext; height: 28.85pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 60.4pt;" valign="top" width="81">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;">24</p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-color: currentcolor windowtext windowtext currentcolor; border-left: none; border-right: solid windowtext 1.0pt; border-style: none solid solid none; border-top: none; border-width: medium 1pt 1pt medium; height: 28.85pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 60.4pt;" valign="top" width="81">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;">36</p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-color: currentcolor windowtext windowtext currentcolor; border-left: none; border-right: solid windowtext 1.0pt; border-style: none solid solid none; border-top: none; border-width: medium 1pt 1pt medium; height: 28.85pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; text-align: left; width: 60.4pt;" valign="top" width="81">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><span style="font-size: 10pt;">+1 SP Loss</span></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-color: currentcolor windowtext windowtext currentcolor; border-left: none; border-right: solid windowtext 1.0pt; border-style: none solid solid none; border-top: none; border-width: medium 1pt 1pt medium; height: 28.85pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 60.4pt;" valign="top" width="81">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;">30</p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-color: currentcolor windowtext windowtext currentcolor; border-left: none; border-right: solid windowtext 1.0pt; border-style: none solid solid none; border-top: none; border-width: medium 1pt 1pt medium; height: 28.85pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; text-align: left; width: 60.4pt;" valign="top" width="81">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><span style="font-size: 10pt;">+1SP Loss</span></p>
</td>
</tr>
<tr style="height: 28.85pt; mso-yfti-irow: 3;">
<td style="border-top: none; border: 1pt solid windowtext; height: 28.85pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 60.4pt;" valign="top" width="81">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;">20</p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-color: currentcolor windowtext windowtext currentcolor; border-left: none; border-right: solid windowtext 1.0pt; border-style: none solid solid none; border-top: none; border-width: medium 1pt 1pt medium; height: 28.85pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 60.4pt;" valign="top" width="81">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;">30</p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-color: currentcolor windowtext windowtext currentcolor; border-left: none; border-right: solid windowtext 1.0pt; border-style: none solid solid none; border-top: none; border-width: medium 1pt 1pt medium; height: 28.85pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; text-align: left; width: 60.4pt;" valign="top" width="81">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><span style="font-size: 10pt;">+ Retreat</span></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-color: currentcolor windowtext windowtext currentcolor; border-left: none; border-right: solid windowtext 1.0pt; border-style: none solid solid none; border-top: none; border-width: medium 1pt 1pt medium; height: 28.85pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 60.4pt;" valign="top" width="81">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;">25</p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-color: currentcolor windowtext windowtext currentcolor; border-left: none; border-right: solid windowtext 1.0pt; border-style: none solid solid none; border-top: none; border-width: medium 1pt 1pt medium; height: 28.85pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; text-align: left; width: 60.4pt;" valign="top" width="81">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><span style="font-size: 10pt;">+1 SP Loss</span></p>
</td>
</tr>
<tr style="height: 27.25pt; mso-yfti-irow: 4;">
<td style="border-top: none; border: 1pt solid windowtext; height: 27.25pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 60.4pt;" valign="top" width="81">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;">16</p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-color: currentcolor windowtext windowtext currentcolor; border-left: none; border-right: solid windowtext 1.0pt; border-style: none solid solid none; border-top: none; border-width: medium 1pt 1pt medium; height: 27.25pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 60.4pt;" valign="top" width="81">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;">24</p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-color: currentcolor windowtext windowtext currentcolor; border-left: none; border-right: solid windowtext 1.0pt; border-style: none solid solid none; border-top: none; border-width: medium 1pt 1pt medium; height: 27.25pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; text-align: left; width: 60.4pt;" valign="top" width="81">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><span style="font-size: 10pt;">+1 SP Loss</span></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-color: currentcolor windowtext windowtext currentcolor; border-left: none; border-right: solid windowtext 1.0pt; border-style: none solid solid none; border-top: none; border-width: medium 1pt 1pt medium; height: 27.25pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 60.4pt;" valign="top" width="81">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;">20</p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-color: currentcolor windowtext windowtext currentcolor; border-left: none; border-right: solid windowtext 1.0pt; border-style: none solid solid none; border-top: none; border-width: medium 1pt 1pt medium; height: 27.25pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; text-align: left; width: 60.4pt;" valign="top" width="81">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><span style="font-size: 10pt;">+1 SP Loss</span></p>
</td>
</tr>
<tr style="height: 28.85pt; mso-yfti-irow: 5;">
<td style="border-top: none; border: 1pt solid windowtext; height: 28.85pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 60.4pt;" valign="top" width="81">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;">12</p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-color: currentcolor windowtext windowtext currentcolor; border-left: none; border-right: solid windowtext 1.0pt; border-style: none solid solid none; border-top: none; border-width: medium 1pt 1pt medium; height: 28.85pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 60.4pt;" valign="top" width="81">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;">18</p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-color: currentcolor windowtext windowtext currentcolor; border-left: none; border-right: solid windowtext 1.0pt; border-style: none solid solid none; border-top: none; border-width: medium 1pt 1pt medium; height: 28.85pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; text-align: left; width: 60.4pt;" valign="top" width="81">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><span style="font-size: 10pt;">+ Retire</span></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-color: currentcolor windowtext windowtext currentcolor; border-left: none; border-right: solid windowtext 1.0pt; border-style: none solid solid none; border-top: none; border-width: medium 1pt 1pt medium; height: 28.85pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 60.4pt;" valign="top" width="81">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;">15</p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-color: currentcolor windowtext windowtext currentcolor; border-left: none; border-right: solid windowtext 1.0pt; border-style: none solid solid none; border-top: none; border-width: medium 1pt 1pt medium; height: 28.85pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; text-align: left; width: 60.4pt;" valign="top" width="81">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><span style="font-size: 10pt;">Retreat</span></p>
</td>
</tr>
<tr style="height: 27.25pt; mso-yfti-irow: 6;">
<td style="border-top: none; border: 1pt solid windowtext; height: 27.25pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 60.4pt;" valign="top" width="81">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;">8</p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-color: currentcolor windowtext windowtext currentcolor; border-left: none; border-right: solid windowtext 1.0pt; border-style: none solid solid none; border-top: none; border-width: medium 1pt 1pt medium; height: 27.25pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 60.4pt;" valign="top" width="81">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;">12</p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-color: currentcolor windowtext windowtext currentcolor; border-left: none; border-right: solid windowtext 1.0pt; border-style: none solid solid none; border-top: none; border-width: medium 1pt 1pt medium; height: 27.25pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; text-align: left; width: 60.4pt;" valign="top" width="81">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><span style="font-size: 10pt;">+1 SP Loss</span></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-color: currentcolor windowtext windowtext currentcolor; border-left: none; border-right: solid windowtext 1.0pt; border-style: none solid solid none; border-top: none; border-width: medium 1pt 1pt medium; height: 27.25pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 60.4pt;" valign="top" width="81">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;">10</p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-color: currentcolor windowtext windowtext currentcolor; border-left: none; border-right: solid windowtext 1.0pt; border-style: none solid solid none; border-top: none; border-width: medium 1pt 1pt medium; height: 27.25pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; text-align: left; width: 60.4pt;" valign="top" width="81">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><span style="font-size: 10pt;">+Disordered</span></p>
</td>
</tr>
<tr style="height: 28.85pt; mso-yfti-irow: 7; mso-yfti-lastrow: yes;">
<td style="border-top: none; border: 1pt solid windowtext; height: 28.85pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 60.4pt;" valign="top" width="81">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;">4</p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-color: currentcolor windowtext windowtext currentcolor; border-left: none; border-right: solid windowtext 1.0pt; border-style: none solid solid none; border-top: none; border-width: medium 1pt 1pt medium; height: 28.85pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 60.4pt;" valign="top" width="81">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;">6</p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-color: currentcolor windowtext windowtext currentcolor; border-left: none; border-right: solid windowtext 1.0pt; border-style: none solid solid none; border-top: none; border-width: medium 1pt 1pt medium; height: 28.85pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; text-align: left; width: 60.4pt;" valign="top" width="81">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><span style="font-size: 10pt;">Disordered</span></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-color: currentcolor windowtext windowtext currentcolor; border-left: none; border-right: solid windowtext 1.0pt; border-style: none solid solid none; border-top: none; border-width: medium 1pt 1pt medium; height: 28.85pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 60.4pt;" valign="top" width="81">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;">5</p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-color: currentcolor windowtext windowtext currentcolor; border-left: none; border-right: solid windowtext 1.0pt; border-style: none solid solid none; border-top: none; border-width: medium 1pt 1pt medium; height: 28.85pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; text-align: left; width: 60.4pt;" valign="top" width="81">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><span style="font-size: 10pt;">Retire</span></p>
</td>
</tr>
</tbody></table>
<p><!--[if gte mso 9]><xml>
<o:OfficeDocumentSettings>
<o:AllowPNG/>
</o:OfficeDocumentSettings>
</xml><![endif]--><!--[if gte mso 9]><xml>
<w:WordDocument>
<w:View>Normal</w:View>
<w:Zoom>0</w:Zoom>
<w:TrackMoves/>
<w:TrackFormatting/>
<w:PunctuationKerning/>
<w:ValidateAgainstSchemas/>
<w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid>
<w:IgnoreMixedContent>false</w:IgnoreMixedContent>
<w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText>
<w:DoNotPromoteQF/>
<w:LidThemeOther>EN-US</w:LidThemeOther>
<w:LidThemeAsian>X-NONE</w:LidThemeAsian>
<w:LidThemeComplexScript>X-NONE</w:LidThemeComplexScript>
<w:Compatibility>
<w:BreakWrappedTables/>
<w:SnapToGridInCell/>
<w:WrapTextWithPunct/>
<w:UseAsianBreakRules/>
<w:DontGrowAutofit/>
<w:SplitPgBreakAndParaMark/>
<w:EnableOpenTypeKerning/>
<w:DontFlipMirrorIndents/>
<w:OverrideTableStyleHps/>
</w:Compatibility>
<m:mathPr>
<m:mathFont m:val="Cambria Math"/>
<m:brkBin m:val="before"/>
<m:brkBinSub m:val="--"/>
<m:smallFrac m:val="off"/>
<m:dispDef/>
<m:lMargin m:val="0"/>
<m:rMargin m:val="0"/>
<m:defJc m:val="centerGroup"/>
<m:wrapIndent m:val="1440"/>
<m:intLim m:val="subSup"/>
<m:naryLim m:val="undOvr"/>
</m:mathPr></w:WordDocument>
</xml><![endif]--><!--[if gte mso 9]><xml>
<w:LatentStyles DefLockedState="false" DefUnhideWhenUsed="false"
DefSemiHidden="false" DefQFormat="false" DefPriority="99"
LatentStyleCount="376">
<w:LsdException Locked="false" Priority="0" QFormat="true" Name="Normal"/>
<w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 1"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 2"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 3"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 4"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 5"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 6"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 7"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 8"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 9"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 9"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 2"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 3"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 4"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 5"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 6"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 7"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 8"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 9"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="footnote text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="header"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="footer"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index heading"/>
<w:LsdException Locked="false" Priority="35" SemiHidden="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="table of figures"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="envelope address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="footnote reference"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="endnote reference"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" Priority="10" QFormat="true" Name="Title"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" Priority="1" SemiHidden="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" Priority="11" QFormat="true" Name="Subtitle"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" Priority="22" QFormat="true" Name="Strong"/>
<w:LsdException Locked="false" Priority="20" QFormat="true" Name="Emphasis"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Top of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Acronym"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Cite"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Code"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Definition"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Keyboard"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Preformatted"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal Table"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" Priority="39" Name="Table Grid"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" Name="Placeholder Text"/>
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<w:LsdException Locked="false" Priority="60" Name="Light Shading"/>
<w:LsdException Locked="false" Priority="61" Name="Light List"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 1"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 1"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 1"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 1"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 1"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Revision"/>
<w:LsdException Locked="false" Priority="34" QFormat="true"
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<w:LsdException Locked="false" Priority="29" QFormat="true" Name="Quote"/>
<w:LsdException Locked="false" Priority="30" QFormat="true"
Name="Intense Quote"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 1"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 1"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 1"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 1"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 1"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 1"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 1"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 2"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 2"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 2"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 2"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 2"/>
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<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 2"/>
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<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 2"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 2"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 2"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 2"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 2"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 3"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 3"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 3"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 3"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 3"/>
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<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 3"/>
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<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 3"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 3"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 4"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 4"/>
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<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 4"/>
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<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 4"/>
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<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 4"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 4"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 5"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 5"/>
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<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 5"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 5"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 5"/>
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<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 5"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 5"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 5"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 5"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 5"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 5"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 5"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 6"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 6"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 6"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 6"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 6"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 6"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 6"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 6"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 6"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 6"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 6"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 6"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 6"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 6"/>
<w:LsdException Locked="false" Priority="19" QFormat="true"
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<w:LsdException Locked="false" Priority="21" QFormat="true"
Name="Intense Emphasis"/>
<w:LsdException Locked="false" Priority="31" QFormat="true"
Name="Subtle Reference"/>
<w:LsdException Locked="false" Priority="32" QFormat="true"
Name="Intense Reference"/>
<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" SemiHidden="true"
UnhideWhenUsed="true" Name="Bibliography"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="TOC Heading"/>
<w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/>
<w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/>
<w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/>
<w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/>
<w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/>
<w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/>
<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 2"/>
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<![endif]--></p><p>It got to where I was rolling far too many dice in a single round of combat, between two units. I figured, early on, that this would become tiresome, but I played through it, to see where things would go wrong or would cause me to not enjoy the mechanic.</p><p>These process posts are intended to show my thoughts as they progress, not present merely a final version of everything, btw.</p><p>Now, I am looking at each side rolling their combat dice at once, matching dice cancelling each other out and the remainder per side added up to give a winner and loser. </p><p>Instead of rolling defensive dice as an additional die roll, Grit and Gear (plus modifiers) is subtracted from the sum of the dice, before the results are determined.</p><p>So, the dice rolled, same die scores cancel each other, the remainder are summed, the higher scorer is the winner, the Grit and Gear value subtracted from the total, and then each player matches their score with the appropriate column on the results table.</p><p><span style="color: #2b00fe;">For the results, each result is inclusive of the results below it, thus the "+" symbol; a winning unit which scored a 17 inflicts disorder, 2SP losses, and a retire result on its melee opponent, for example.</span></p><p><span style="color: #2b00fe;">As a consequence of this change, the special rules will need to be re-addressed, so that the conform. Additionally, I am looking at adjusting results by shifting them up or down the column, due to cover, fortification, formation, modifiers OR instead, the Grit and Gear score is modified, such as +2 G when unit is in woods, +3 when in hasty works, +5 when in field fortification, +9 when in a fortress (numbers are examples).</span></p><p><span style="color: #2b00fe;">Artillery dice, when used as offensive or defensive support, cannot be canceled. Bombardment dice are never subject to being canceled, only their sum reduced by G.</span><br /></p><p>I will be testing this out during the week, and will take some photos of my testing table. <br /></p><p>Note: the <span style="color: #2b00fe;">Blue</span> text was added several hours after originally posting.<br /></p><p><br /></p><p><br /></p>Justin Penwithhttp://www.blogger.com/profile/06194198434790757522noreply@blogger.com0tag:blogger.com,1999:blog-1636343184339859324.post-11283530835872438832021-02-04T17:37:00.002-08:002021-02-04T18:28:48.395-08:00...and so....this actually happened<p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://memegenerator.net/img/instances/53445055/for-those-days-when-technology-fails-you.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="230" data-original-width="290" height="508" src="https://memegenerator.net/img/instances/53445055/for-those-days-when-technology-fails-you.jpg" width="640" /></a></div><p></p><p>Well, I was going along and working on my army lists and the power went out. It did not just go out, it stayed out for a while, came back on, went off again, came back on, and so forth, for about 18 hours.</p><p>Meanwhile, during those times the power was working, the internet was not. Talk about frustrating!</p><p>It turns out, something went wrong with the lines running from a hydroelectric dam, which powers much of the state in which I live, meaning all sorts of people were affected. In fact, my entire town was out of power, with all of the (few) shops closed, including both of our fast-food "restaurants."</p><p>So, not only was a lot of work lost (yeah, yeah, save while working...but I was in a groove), but it backed me up with grading for my students and I have to now catch up on that. Heck, even as I went to start my Zoom classes this morning (we don't go back into the classroom until 1 March), my internet went down for several hours, causing me to have to drive to work; only two teachers, myself included, out of 26 were at the school.<br /></p><p>Anyhow, after tomorrow, I can get back to working on what I want to do, including the army lists.</p><p>So that it is not a total loss of a post, I will point out that the <a href="http://leagueofaugsburg.blogspot.com/">League of Augsburg</a> blog has links to purchase the Mad for War Essentials, a pdf with the basic rules for their soon-to-be released naval rules for the 16th and 17th centuries. Those who purchase the Essentials ($7US) will receive a 20% discount on the full rules.</p><p>Just click the link to the blog above and it takes you to their home page.</p><p><br /></p><p> <br /></p><p><br /></p><p><br /></p><p><br /></p><p><br /></p>Justin Penwithhttp://www.blogger.com/profile/06194198434790757522noreply@blogger.com2tag:blogger.com,1999:blog-1636343184339859324.post-69871137290282729482021-02-01T22:36:00.005-08:002021-02-01T22:36:56.340-08:00Army Construction Part 4.5...A Campaign Design Process Update <p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjn4mWXPpkFoiIXtrYjeKTudDskiVOf2GcT7rPs02mPf5Gn9d73uf69h967RggeLqbRSS3aoA4vuTwHIUgczGMsWMQ_KPY87-BQGcVo3pkVtBrnX-LiS59Vqm5npdz6IW9FaGaJVgwa0Rw/s1625/khornwallistein+army+list+example+wip.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="585" data-original-width="1625" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjn4mWXPpkFoiIXtrYjeKTudDskiVOf2GcT7rPs02mPf5Gn9d73uf69h967RggeLqbRSS3aoA4vuTwHIUgczGMsWMQ_KPY87-BQGcVo3pkVtBrnX-LiS59Vqm5npdz6IW9FaGaJVgwa0Rw/s16000/khornwallistein+army+list+example+wip.jpg" /></a></div><br /> For some reason, the Blogger image tools made this so small it was un-readable, unless at original size, which is far too large for comfort. Yet, I felt being unreadable was not worth the post, so I'll manage with the discomfort.<p></p><p>I was unable to devote as much of my time to this as I had hoped, today, as it's the end of the quarter at work, which means grades, and parent contacts, and so forth. This means less time focusing on fun things when I am awake.</p><p>The above is the WIP army generator for Nurglundia. I've still to do the actual die roll numbers for each of the unit types, but the layout is mostly done. I plan on having several of the Eras as "checkpoints," or a snapshot of what forces a nation can field during certain points in their history. </p><p>Yes, it is unrealistic for coherent cultural entities to continually exist for three thousand years (China!), let alone nationalities. However, I am mainly concerned with the forces capable of being fielded from the general region where the later nations will exist. There will be some continuity with the name, in some form or another, but that is a line in the spreadsheet that I have yet to create.</p><p>I do want to show the unit characteristics, but not the traits. I've still plans to list the available special rules by Era, first, as a number of them simply do not make sense outside the era or eras where they'll be brought to bear.</p><p>Also, I do need to define the unit classes.</p><p>Admittedly, I borrowed heavily from Warhammer's original armor save calculations, with a minor change. In the 3nd Edition, maybe even 2nd (I'll have to find my book for that, somewhere in a box), armor was a linear calculation. Infantry started with no armor save, but added a pip for a shield or light armor, a second pip when shield and light armor were worn together. Heavy armor was an additional pip, to which a shield could be added. Magical or superior armor was yet another pip. So, infantry could normally have the best armor save at a 4+ (without magical). </p><p>For cavalry armor saves, it followed that for infantry, except being mounted gave a one pip armor save on its own. So, light cavalry sans shield and armor had a 6+ save, where knights in full plate with shield had a 3+, again without magical or superior armor.</p><p>For my campaign, I've just given everyone a single pip armor save through Grit & Gear, plus another for being mounted, plus more pips for each additional layer of protection. </p><p>Special rules will be utilized to account for extremely well-protected troops or those with excessive determination. </p><p>Still, it will be playtesting that shows me whether I need to add more to Grit & Gear scores, at least in the earlier eras.<br /></p><p>I've about a dozen initial factions to create these lists for, four main contenders and the remainder being relatively minor players, so more than others.</p><p>The purpose for these lists is to allow me to take an engagement from any era, that is not directly a part of the storyline, and generate an army for each side. As the story develops, flashbacks to the past will become more interesting with the battle reports and skirmishes.</p><p>When I get through this week of extra work for work, I'll have more time for applying my mental energy to filling these out. Right now, is is mostly work and sleep.</p><p>Oh! I should mention that the points for each unit is to help determine how large an army a national entity can support, when it comes to yearly campaigns or eventual permanent armies. New units can only be raise if the support structure is there to equip and supply them. This is all part and parcel to the strategic layer that these lists will belong to.<br /></p><p><br /></p>Justin Penwithhttp://www.blogger.com/profile/06194198434790757522noreply@blogger.com0tag:blogger.com,1999:blog-1636343184339859324.post-87863314225341039312021-01-31T12:11:00.005-08:002021-01-31T12:12:05.798-08:00Army Construction Part 4 - A Campaign Design Process Update<p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://sep.yimg.com/ay/yhst-51356505839231/rally-the-king-historical-armies-pdf-3.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="432" data-original-width="330" height="640" src="https://sep.yimg.com/ay/yhst-51356505839231/rally-the-king-historical-armies-pdf-3.gif" width="489" /></a></div><p></p><p>For those who have been long-term readers, you will remember that I really like Two Hour Wargames' releases over the years. As I mentioned in the recent past, the owner, Ed, sold off most of his rules to other companies, <a href="https://www.rebelminis.com/index.html" target="_blank">Rebel Minis</a> being one.</p><p>There is a fantasy set of rules, with solitaire play built-in, but can also support multiple players. This is one of the reasons I like all of these offerings so much, I can play solo. </p><p>However, the above pictured is the historical army lists for the fantasy game, <a href="https://www.rebelminis.com/rarokip.html">Rally Round the King</a>. I'd forgotten about these, until in the midst of my pondering the army creation rules for the campaign. It was then I remembered that the historical lists existed, which would likely save me a lot of trouble coming up with my own mechanism from scratch.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCjiWY9tRKCPXip583ijJOGEhS52yql9VUoNWFOFuCj_1OTt58U-VLaXOmyaHhAV3NmW-srelhCCX7lxgY7_g0syoKe76WmERbRuC5cBoT9oj7McSMfYtp_IfaUhCq1ELF8xgc2R3xhRY/s911/rrtk+historical+list+example.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="177" data-original-width="911" height="124" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCjiWY9tRKCPXip583ijJOGEhS52yql9VUoNWFOFuCj_1OTt58U-VLaXOmyaHhAV3NmW-srelhCCX7lxgY7_g0syoKe76WmERbRuC5cBoT9oj7McSMfYtp_IfaUhCq1ELF8xgc2R3xhRY/w640-h124/rrtk+historical+list+example.jpg" width="640" /></a></div><p>I've snipped a screenshot of one part of the forty-odd pages of lists. I should explain what some of these all means, but I will keep it brief.</p><p>The # is the units of that type in a basic game. So, 3 Infantry-UD, for example. However, there this shines for my purposes is under the "Recruiting Rolls" as these provide a random method of producing starting armies for a campaign, depending upon the theme of the army in question.</p><p>When I first read these rules, about five or six years ago, I was enamored by the campaign sustem, solo rules, but most especially with the army creation mechanism.</p><p>For my Imagi-Nations, I am going to create something similar, for each faction of each era or at least the factions that start out needing an army. With the other factions, that are revealed through play, I will be able to quickly generate an army with a matter of die rolls.</p><p>The number of recruiting rolls, to start off, will be dependent upon a faction's economic rating from the strategic layer of rules (which I have in fragments, but need to organize them in order to post about here). Each new campaign year, a faction may gain some new rolls, and I'll need to be able to generate those quickly, but thematically. And thus, this existing system almost seamlessly plugs into my strategic rules for army creation.<br /></p><p>I'll need to finalize the themes a bit, which will be much easier now that I have remembered the historical lists for RRtK, as they span 3000B.C. to 1500A.D., essentially Hail Caesar's lists, plus a bit more.</p><p>Tomorrow, my plan is to re-post some of the older map version that I had and then lost, but which will give me a rough geography to show where the major and several minor factions will be placed on my final map version.</p><p>Along with that, I should be able to post a sample of the army lists per era, for at least one of the major factions. </p><p>In the meantime, I highly, highly, highly, recommend you check out Rally Round the King. It is a fantastic system and setting for 2mm to 15mm miniature collections, but would admittedly bit a little tough (but possible) to do in 25-28mm (due to table size requirements).</p><p>For about $10, you can hardly find a better deal for a solitaire miniatures system that works and does it well.</p><p><br /></p><p><br /></p><p><br /></p><p><br /></p>Justin Penwithhttp://www.blogger.com/profile/06194198434790757522noreply@blogger.com0tag:blogger.com,1999:blog-1636343184339859324.post-55315011475282329462021-01-29T08:19:00.001-08:002021-01-29T08:19:29.408-08:00Unit Special Rules...A Campaign Design Update<p><a href="http://hd.housedivided.dickinson.edu/files/styles/image_page_view/public/images/HD_RllyFlgH641001p632zc.jpg?itok=LdEOf6Xc" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="580" data-original-width="800" height="464" src="http://hd.housedivided.dickinson.edu/files/styles/image_page_view/public/images/HD_RllyFlgH641001p632zc.jpg?itok=LdEOf6Xc" width="640" /></a></p><p>Yesterday, between work and home, I was trying to get the time to post or revise a previous post rather, regarding the different factions in my campaign world. I should say major factions, as there are a number of smaller ones dotted about the map.</p><p>Meanwhile, I am still pondering the combat results tables. I like the idea of having to meet target numbers in order to achieve results, but I am not all that sure about how I've set them up. Accordingly, I've gone to my collection of too many wargame rules and also read a few articles on CRTs, in order to try to visualize what I am doing versus what I want to accomplish with these tables. </p><p>Since I am not "there" yet, today I am posting the current list of special rules that units may have applied to them, either through game mechanics, battle awards, or whatnot. This is something my strategic rules will need to address, but as I've been dealing with the tactical side of things with these posts, the list and their working descriptions and points adjustments are worth publishing now. 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<![endif]--></p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><b>Modifying and
Resolving Unit Special Rules </b></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"> </p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">Hail Caesar,
Black Powder, and perhaps more importantly, Pike and Shotte all have special
rules that can be purchased for units. As the foundation for the campaign
tactical rules is The Portable Wargame, an examination of each special rules is
required, as are necessary modifications where the rule would not fit or apply
outside its own system.</p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">I am changing some/most/all of the terms for this special rules, as I do want to avoid plagiarizing from Warlord, even when this is really just for my use and for those who want to mess around with it. </p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"> Obviously, I need to play a lot of games with these for test purposes, but these listed below appear to be significant enough to contribute to differentiating units within army lists.<br /><br /></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"> </p><p><b>Brave</b>: 2
pts</p><p>-1 from Rally
test rolls
</p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><b>Crack</b>: 3pts</p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">Automatically
pass Morale tests if at starting SPs.</p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><b>Eager</b>: 1pt</p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">May charge
enemy, without drawing chit, if movement is at start of turn, before other
chits are drawn, and enemy is visible and in range; does not count for total
activations that turn.</p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><b>Elite</b>: 2pts</p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">Roll two dice,
pick lowest score result, when rolling a Rally or Morale test for unit</p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><b>Fanatics</b>:
1pt</p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">Plus one
defense dice when not <i>shaken</i>.</p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><b>Ferocious
Charge</b>: 3pts</p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">May re-roll all
attack dice in combat initiated by move into contact. Re-roll occurs before
defender rolls defense dice. </p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><b>First Fire</b>:
1 pt</p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">Plus two ranged
attack dice for first ranged combat in a battle.</p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><b>Green</b>: -3pts</p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">Every time a
morale test is taken, take two morale tests, applying all results.</p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><b>Heavy
Cavalry</b>: <span style="mso-tab-count: 1;"> </span>5 pts</p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">Any uncanceled
attack die that is a 5 counts as though it were a 6, when resolving combat.</p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><b>Impetuous</b>:
-3pts</p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">Must charge if
enemy moved within charge distance during their activation. </p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><b>Lancers: 1</b>pt</p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">Plus two attack
dice in melee combats it initiates by moving into contact.</p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><b>Levy</b>: <span style="mso-spacerun: yes;"> </span>-3pts</p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">Unit was raised
as local levy. If fighting away from its home, it suffers a +2 to any morale
test die roll. If the majority of a brigade is levy, when one tests, all other
levies in that brigade must also test.</p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><b>Marauders</b>:
2pts</p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">Ignores
modifier for being out of command when taking morale tests. </p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><b>Parthian Shot</b>:
2pts</p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">When enemy unit
moves into contact, may attempt to evade. If successful, may then conduct a
ranged attack at close range. </p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><b>Reliable</b>:
2pts</p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">When in command,
morale tests have additional -1 modifier.</p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><b>Sharpshooters</b>:
3pts</p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">One of its ranged
attack dice cannot be cancelled by defense dice (this die must be identified
before rolling; use different colored die).</p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><b>Stubborn</b>:
3 pts</p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">May re-roll all
defense dice before combat results are determined.</p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><b>Superbly
Drilled</b>: 3 pts</p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">After activated,
return chit to cup (may activate more than once a turn).</p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><b>Terrifying Charge</b>:
3pts</p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">Rolls 3 extra dice
in combats it initiates by moving into contact, instead of 1.</p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><b>Tough
Fighters</b>: 2pts infantry, 3pts cavalry</p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">May re-roll 1s
in melee combats.</p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><b>Unreliable</b>:
-2 pts</p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">+1 to all
morale tests.</p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><b>Valiant</b>:
3pts</p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">May re-roll
failed morale test.</p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><b>Wavering</b>:
-4pts</p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">Roll 2 dice when
taking morale tests, take highest score result.</p>
<p> </p><p>Note: When it comes to morale tests of any kind, the lower the score the better. So, when the special rule gives a negative modifier, that is actually a boon for the unit.,</p><p> </p><p>Also, the green spray I ordered has finally arrived. Both it and the boards I want to paint are in the house, not quite at room temperature, but also not below freezing or nearly so. I'm not about to spray inside the house, but I want to be ready for when we get a day above 60 degrees outside. Which might be in three or four months.</p><p> </p><p> <br /></p>Justin Penwithhttp://www.blogger.com/profile/06194198434790757522noreply@blogger.com0tag:blogger.com,1999:blog-1636343184339859324.post-66216203196046902852021-01-27T10:25:00.004-08:002021-01-27T11:22:27.465-08:00A Question of Morale...A Campaign Design Process Update<p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://d3d00swyhr67nd.cloudfront.net/w1200h1200/collection/ERY/FG/ERY_FG_2005_4980-001.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="577" data-original-width="800" height="461" src="https://d3d00swyhr67nd.cloudfront.net/w1200h1200/collection/ERY/FG/ERY_FG_2005_4980-001.jpg" width="640" /></a></div><p></p><p>
</p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"> I am not a particular fan of the "morale test" and an additional die roll following combat results. I've always felt that this should be within the realm of combat results, at least as far as individual units are concerned. The army level morale rules of most games are also a bit...stale...in that usually it's just a percentage of losses and there goes the army, with this percentage often quite a bit higher than it would be historically. Although, in many cases, one can find where an army remained in the thick of it, even when a high percentage of its troops have been rendered casualty. </p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">There are also remarkable stories of certain units that suffered tremendously, in single actions, but they remained on the field; the "Iron Brigade" on 1 July 1863 comes to mind.<br /></p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">So, I am sort of on the fence about including them in my tactical rules, but I do not necessarily rule them out, below army level that is. </p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">I've considered putting morale tests into the combat results tables, as either a single possible outcome or as an additional outcome, to go along with SP loss, for example. But before I make a final decision, I wanted to post about it and then also playtest it.</p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">Regardless, I do want for any instance that a morale test must be taken to be quite obvious, that it "makes sense" that such a test occur, but that the game be less sensitive to the outcome of a single morale test, to avoid an immediate cessation of the battle because one unit give up the field.</p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">Yes, I understand that is pretty much what can be argued as having occurred at Waterloo, but that was late in the afternoon and only after considerable mental stress had been suffered by the French, not to mention the thousands of casualties.<br /></p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><br /></p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><br /></p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">Morale</p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">When testing
morale, a unit must pass a modified d6 roll, scoring <b>under</b> its current SP
value. If it fails by 1-2, it must immediately <i>retire</i>; by 3-5, it must
immediate <i>retreat</i>; by 6 or more, it is <i>broken</i>.
</p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">Brigade Morale
</p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">When a brigade
is under half strength, having less than half its constituent units unshaken
and in play, it must take a pass a brigade morale test. If it passes, the
brigade can still carry on the fight. If it fails, the brigade begins to
withdraw from the action, with all of its units under mandatory <b>retire</b>
orders.
</p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">To conduct a
brigade morale test, the owning player must score under the current number of
units of the brigade still in good order and in play with a modified d6 roll.
</p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">Units under mandatory
retire orders can only retire during their movement, although they can still perform
ranged combat. They may not initiate close combat, but must avoid intervening
enemy units, here possible.
</p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">A unit under
mandatory retire orders must take a morale test during a turn it receives
ranged fire or is engaged in close combat.
</p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"> </p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">Modifiers for
Morale Test
</p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">Supported: +1</p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">Brigadier in
same square: +1</p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">CinC in same
square: +1</p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">In fortification:+1</p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">[special rules
that apply to morale tests: various effects]</p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"> </p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">Enemy adjacent:
-1</p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">Target of
artillery this turn: -1</p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">Disordered: -1</p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">Shaken: -1</p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">Out of command:
-1</p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">Terms
</p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">Fortification:
Unit is within a field fortification or fortress.</p><p>Out of command:
Unit’s location outside the command range of its brigadier.</p><p>Supported:
Friendly unengaged unit in same or adjacent square. </p><p> </p><p>Army Morale</p><p>My thought as to army morale tests is to have it tied into the losses of units, but also the activation system. Since I already intend to have special actions and random events included with the activation chits/cards, including a unit lost chit would not be out of place. </p><p>Each player adds one event chit "Army Morale Test" or something similarly named, to the cup/deck, before play begins. During the game, whenever the drawing player pulls one of these during activation, that player must immediately test his army's morale.</p><p>The Army Morale Test is resolved by the player rolling a single d6, adding the number friendly units that are either currently shaken or have been removed from play to the result. The test is passed if this sum is under the army's <b>Resolve</b>.</p><p><b>Resolve</b> is a combination of national morale, plus that of the components of the army itself, accounting for other factors. This is determined as follows:</p><p>Before either side is deployed for battle, each must determine its Resolve, or willingness to stay in the fight. To do so, a number of dice are rolled, one for each brigadier, plus one die if this is the first battle of a campaign or if its side won the last battle, subtracting one if its side lost the last battle. These dice are then rolled and the pips summed, to which is then added the national morale (being 1 to 6). </p><p>Where having a lot of small brigades would help with the Resolve, these very brittle brigades would have a detrimental effect on Army Morale because they're far more likely to withdraw (and thus be removed from play) before a larger brigade.</p><p>As units are removed from play, probability of drawing the Army Morale Test chit increases, more so when an entire brigade retires from the field, as its brigadier chit is also removed. <br /></p><p>While not exactly elegant, this is the nucleus of the system, and that it follows the other morale tests by rolling below a target number makes for a comforting consistency. The results of the test or even that it takes place is not strictly reliant upon a percentage of losses, but rather the probability of having to test increases as losses mount.<br /></p><p>This method also allows for large armies to have a very bad day and for small armies to be highly motivated.</p><p>Since I will be using unit and army rosters, including a spot for Resolve on the latter would require not much more effort than before, aside from a quick die roll and some addition.<br /></p><p><!--[if gte mso 9]><xml>
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<![endif]--></p>Justin Penwithhttp://www.blogger.com/profile/06194198434790757522noreply@blogger.com4tag:blogger.com,1999:blog-1636343184339859324.post-69143625337101476642021-01-26T14:33:00.003-08:002021-01-26T14:33:19.128-08:00Army Construction Rules Part 3...A campaign design process update.<p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://images-na.ssl-images-amazon.com/images/I/41pzSGtFBYL.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="500" data-original-width="325" src="https://images-na.ssl-images-amazon.com/images/I/41pzSGtFBYL.jpg" /></a></div><p></p><p>It has been several days since my last post, but I've had some things on this end of the computer to deal with and my time to sit and contemplatively create post was limited. </p><p>Now, though, I am able to provide an overview of some things I am continuing to work on, design wise.</p><p>First of all, I want to be clear that my intention with creating these tactical rules is not to simply shoehorn Hail Caesar, Pike and Shotte, and Black Powder into a Portable Wargame format. Instead, I am using the three as a foundation for expanding the Portable Wargame into a little more detailed system, so that it will better reflect (I hope) the circumstances of my campaign.</p><p>The Portable Wargame is an excellent set of rules on its own. Well, it is not just a single ruleset, but rather a system of covering nearly all periods of historical warfare in a consistent manner. However, my intent is to have a multi-period ruleset that also plugs into my Imagi-Nations campaign AND can handle inter-period combat in addition to intra-period battles.While the colonial rules for the Portable Wargame is certainly a step in this direction, I was looking for a little more.</p><p>Also, as I've posted previously, I did not want combat resolved on a single toss of a die. I desire more nuance than that, given that +/- 1 modifiers to a d6 are significant swings, much more than a similar modifier to a pair of d6s. </p><p>One of my many inspirations for this effort have been the "greats" of historical gaming, including C.S. Grant, Featherstone, and a number of others. And so, I use images of their works to headline these posts as the connective tissue that runs through them.</p><p>While I was busy with RL over the past week, I was still using much of my spare mental energy to consider where I am at in this process and to identify those areas I remain unsatisfied with. Of these, three continue to stick out, the first being the combat results tables, morale is second, and lastly my explication and intent behind army construction.</p><p style="text-align: left;">I shall take on the last issue first, in today's post, the others will follow.<br /></p><p style="text-align: left;">The below unit costs are from Hail Caesar and supplements. I use these for comparative purposes only, to get a better look at how the points costs of units within my Imagi-nations campaign might look, depending upon the period portrayed, as well as how the special rules will interact, given that I will very likely utilize them as they exist in HC, PS, and BP, with the necessary modifications to work within the structure of my tactical and strategic rules. </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoil8sjw1sBpnaPjMKfTJouVCIQOvc2FYuUTyg7P_V2d49mocrKYdNsQieAs2yCAlSzKRO0xMCZPxRtHcA1ONM3PhJbxxghAtJiETxrlhyphenhyphentemCcrOOQ1jEGkZNem04BnlI_7wVBYPhsnE/s775/hc+conversion+example+1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="46" data-original-width="775" height="38" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoil8sjw1sBpnaPjMKfTJouVCIQOvc2FYuUTyg7P_V2d49mocrKYdNsQieAs2yCAlSzKRO0xMCZPxRtHcA1ONM3PhJbxxghAtJiETxrlhyphenhyphentemCcrOOQ1jEGkZNem04BnlI_7wVBYPhsnE/w640-h38/hc+conversion+example+1.jpg" width="640" /></a></div><p style="text-align: left;"></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkHbUAiHLmnFHLwaCC4WCIoM9e2N-cFWTXktZXtkvqcXpOP2rFTIBdFQEsVsgDgA5z2U_b57-VR5I_LsuDE6ijyQUJ0otX7MM0ZMQu01A8uPayY8UJY_xuxFRSBh9ZjRftcVA681jNLHA/s758/hc+conversion+example+2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="51" data-original-width="758" height="44" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkHbUAiHLmnFHLwaCC4WCIoM9e2N-cFWTXktZXtkvqcXpOP2rFTIBdFQEsVsgDgA5z2U_b57-VR5I_LsuDE6ijyQUJ0otX7MM0ZMQu01A8uPayY8UJY_xuxFRSBh9ZjRftcVA681jNLHA/w640-h44/hc+conversion+example+2.jpg" width="640" /></a></div><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiE8XtFUY87NjPAjIqM4GCV9XoMLGrVu02dInJGp1hU_wJ-QcumfaEGD0y441E_xylWd6JlVz_f7AMKvEzajRMqlet6dax-b2gdBYo5kVtSMWx0f2A2zf9T2X_3Z6Q84FLHxrkUEP0LIRI/s753/hc+conversion+example+3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="41" data-original-width="753" height="34" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiE8XtFUY87NjPAjIqM4GCV9XoMLGrVu02dInJGp1hU_wJ-QcumfaEGD0y441E_xylWd6JlVz_f7AMKvEzajRMqlet6dax-b2gdBYo5kVtSMWx0f2A2zf9T2X_3Z6Q84FLHxrkUEP0LIRI/w640-h34/hc+conversion+example+3.jpg" width="640" /></a></div><br /><p style="text-align: left;">
</p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: left;">Feudal Heavy
Infantry: <span style="mso-tab-count: 3;"> </span>7+0+3+6+1
(thrown weapons 1pt)<span style="mso-tab-count: 1;"> </span>= 17</p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: left;">Medium Infantry
with crossbows:<span style="mso-tab-count: 1;"> </span>5+6+3+6<span style="mso-tab-count: 4;"> </span>=
20</p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: left;">Light infantry
bowmen:<span style="mso-tab-count: 2;"> </span><span style="mso-tab-count: 1;"> </span>4+6+1+6<span style="mso-tab-count: 4;"> </span>=
17</p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: left;"></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVEKcTYj7aQsdF1xbxZAMJmKh2yPEObrjVHTUD60PzMoFjg9dmd5fZnB1h0e-BLclPsRYX-bw7hKVDdNTK2rP6icH8wdqZ0W63rbuhjsoFlCgUdFZ9YEJgIY3IPMtgRWVfsfgCIH6xxsY/s757/hc+conversion+example+4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="45" data-original-width="757" height="38" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVEKcTYj7aQsdF1xbxZAMJmKh2yPEObrjVHTUD60PzMoFjg9dmd5fZnB1h0e-BLclPsRYX-bw7hKVDdNTK2rP6icH8wdqZ0W63rbuhjsoFlCgUdFZ9YEJgIY3IPMtgRWVfsfgCIH6xxsY/w640-h38/hc+conversion+example+4.jpg" width="640" /></a></div><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjA5BKMYkhfyoRWR5Vk-mDmK9SouyftOt45kktqHhWJbvp5jcoAJi2YFQ4hXXsjoQiaV4K8-dfdRyBZNl4xpGuMXkpoG_cCJLvQfu3q00cN8m86CbmZz8qgC5kAyIyNwMu5nhsx1KrhE0o/s799/hc+conversion+example+5.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="49" data-original-width="799" height="40" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjA5BKMYkhfyoRWR5Vk-mDmK9SouyftOt45kktqHhWJbvp5jcoAJi2YFQ4hXXsjoQiaV4K8-dfdRyBZNl4xpGuMXkpoG_cCJLvQfu3q00cN8m86CbmZz8qgC5kAyIyNwMu5nhsx1KrhE0o/w640-h40/hc+conversion+example+5.jpg" width="640" /></a></div><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggLEMXuZxMkN9bQLIL8M4U1hbTE__TfclBzug2qt3F0MBnhJpb0_DBufT06ohq1yUWUeV6JsMsXlSG-J9h3udddGCVoKRHIYPRdbs8iRuhD_owhmqEZ_DCfy4KJr4LgzSrQZ-6DmIE5Dc/s777/hc+conversion+example+6.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="42" data-original-width="777" height="34" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggLEMXuZxMkN9bQLIL8M4U1hbTE__TfclBzug2qt3F0MBnhJpb0_DBufT06ohq1yUWUeV6JsMsXlSG-J9h3udddGCVoKRHIYPRdbs8iRuhD_owhmqEZ_DCfy4KJr4LgzSrQZ-6DmIE5Dc/w640-h34/hc+conversion+example+6.jpg" width="640" /></a></div><br /><p>Crusader
knights with lances:<span style="mso-tab-count: 2;"> </span>6+0+3+6+4<span style="mso-tab-count: 4;"> </span>=
23
</p><p></p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: left;"><span style="mso-tab-count: 1;"> </span>Impatient (see explanation)<sup>1<span style="mso-tab-count: 2;"> </span></sup>2 pts</p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: left; text-indent: 0.5in;"> Skilled
(re-roll 1s in close combat)<sup>2</sup><span style="mso-tab-count: 1;"> </span>2
pts</p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: left;">Foot knights
and Spearmen:<span style="mso-tab-count: 2;"> </span>7+0+3+6<span style="mso-tab-count: 4;"> </span>=
16</p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: left;">Archers and
Crossbowmen:<span style="mso-tab-count: 2;"> </span>6+6+3+6<span style="mso-tab-count: 4;"> </span>=
21</p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: left;"><span style="mso-tab-count: 1;"></span>Notes:
</p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: left;">1 - Replaces <i>Eager</i>
in Black Power, but with some revision. When an enemy unit moves to within 2
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move into contact. This is a free move and does not count for activation
purposes, does not require a chit to be pulled, or a leader to be activated. An
immediate round of close combat is conducted, and the outcome resolved. If the
owning player wishes to not make this free move and combat, the unit must pass
a <b>Rally</b></p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: left;">2 - Replaces <i>Tough
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</p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">Also note, as
the range of shooting weapons increases, so does the points cost for a unit. </p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">Further, cavalry, at least in this era, will get a +3 dice bonus in the turn where they initiate combat by moving into contact, i.e. by charging. I believe I will add a special rule for this, for both cavalry and infantry, with an associated points cost for each. Doing so may well cover both heavy cavalry and also impetuous infantry, such as highlanders.<br /></p>
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Block Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Hyperlink"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="FollowedHyperlink"/>
<w:LsdException Locked="false" Priority="22" QFormat="true" Name="Strong"/>
<w:LsdException Locked="false" Priority="20" QFormat="true" Name="Emphasis"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Document Map"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Plain Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="E-mail Signature"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Top of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Bottom of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal (Web)"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Acronym"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Cite"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Code"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Definition"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Keyboard"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Preformatted"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Sample"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Typewriter"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Variable"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal Table"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation subject"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="No List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Contemporary"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Elegant"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Professional"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Balloon Text"/>
<w:LsdException Locked="false" Priority="39" Name="Table Grid"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Theme"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Placeholder Text"/>
<w:LsdException Locked="false" Priority="1" QFormat="true" Name="No Spacing"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading"/>
<w:LsdException Locked="false" Priority="61" Name="Light List"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 1"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 1"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 1"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 1"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 1"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Revision"/>
<w:LsdException Locked="false" Priority="34" QFormat="true"
Name="List Paragraph"/>
<w:LsdException Locked="false" Priority="29" QFormat="true" Name="Quote"/>
<w:LsdException Locked="false" Priority="30" QFormat="true"
Name="Intense Quote"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 1"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 1"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 1"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 1"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 1"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 1"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 1"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 2"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 2"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 2"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 2"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 2"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 2"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 2"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 2"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 2"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 2"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 2"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 3"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 3"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 3"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 3"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 3"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 3"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 3"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 3"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 3"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 3"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 3"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 3"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 3"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 4"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 4"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 4"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 4"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 4"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 4"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 4"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 4"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 4"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 4"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 4"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 4"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 4"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 4"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 5"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 5"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 5"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 5"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 5"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 5"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 5"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 5"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 5"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 5"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 5"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 5"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 5"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 5"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 6"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 6"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 6"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 6"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 6"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 6"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 6"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 6"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 6"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 6"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 6"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 6"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 6"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 6"/>
<w:LsdException Locked="false" Priority="19" QFormat="true"
Name="Subtle Emphasis"/>
<w:LsdException Locked="false" Priority="21" QFormat="true"
Name="Intense Emphasis"/>
<w:LsdException Locked="false" Priority="31" QFormat="true"
Name="Subtle Reference"/>
<w:LsdException Locked="false" Priority="32" QFormat="true"
Name="Intense Reference"/>
<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" SemiHidden="true"
UnhideWhenUsed="true" Name="Bibliography"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="TOC Heading"/>
<w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/>
<w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/>
<w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/>
<w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/>
<w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/>
<w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/>
<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 5"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 5"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 5"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 6"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 6"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 6"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 6"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 6"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="46" Name="List Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="List Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="List Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 5"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 5"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 5"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 6"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 6"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 6"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 6"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 6"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 6"/>
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<![endif]--></p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: left;">Using the same
conversion formula as with the Hail Caesar units above, I’ve converted these
from Pike and Shotte.</p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: left;"> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEPwZxa5LTdQgHG4bjfQPRkEZR83NnKSV_LH3wFB1FxqIixGtgsu7VBPyytAdy58BQNqBgqXoHkmLz9IFKSDwkFxkMWcUIxQBD0VkYSoElLv_oxD2Po_TpvGA1h2c4-IpvgsfZlygbx5U/s891/ps+conversion+example+1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="60" data-original-width="891" height="44" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEPwZxa5LTdQgHG4bjfQPRkEZR83NnKSV_LH3wFB1FxqIixGtgsu7VBPyytAdy58BQNqBgqXoHkmLz9IFKSDwkFxkMWcUIxQBD0VkYSoElLv_oxD2Po_TpvGA1h2c4-IpvgsfZlygbx5U/w640-h44/ps+conversion+example+1.jpg" width="640" /></a></div><br /><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWLG0tjAu0xRo-Zcc-DahJoUeC3GSk8l79ydjpa1vqAY2nbbFnvVHk8sM7GoxI0eSxN3XhHt43Tiy8tNMZ0x9YxH69_68ejvkb0yP_RqZOhI0X98wpMWDP8d_IROtR05Qm1tTNDLnQ_98/s891/ps+conversion+example+2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="58" data-original-width="891" height="42" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWLG0tjAu0xRo-Zcc-DahJoUeC3GSk8l79ydjpa1vqAY2nbbFnvVHk8sM7GoxI0eSxN3XhHt43Tiy8tNMZ0x9YxH69_68ejvkb0yP_RqZOhI0X98wpMWDP8d_IROtR05Qm1tTNDLnQ_98/w640-h42/ps+conversion+example+2.jpg" width="640" /></a><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWLG0tjAu0xRo-Zcc-DahJoUeC3GSk8l79ydjpa1vqAY2nbbFnvVHk8sM7GoxI0eSxN3XhHt43Tiy8tNMZ0x9YxH69_68ejvkb0yP_RqZOhI0X98wpMWDP8d_IROtR05Qm1tTNDLnQ_98/s891/ps+conversion+example+2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhoDaeMMk0zsx2JL327zfioI_SP8vOoK5oQ9Cx51KoWXLVfEUGTz3dqcOC3dKHdIG_RZR_XCvNxn9QAabaqnuN4c2pGfO6NW0mie2Ca3ym2Eq57STItm-K1Ou8sw6WpKOv9saR3rhThgJM/s906/ps+conversion+example+3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="101" data-original-width="906" height="72" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhoDaeMMk0zsx2JL327zfioI_SP8vOoK5oQ9Cx51KoWXLVfEUGTz3dqcOC3dKHdIG_RZR_XCvNxn9QAabaqnuN4c2pGfO6NW0mie2Ca3ym2Eq57STItm-K1Ou8sw6WpKOv9saR3rhThgJM/w640-h72/ps+conversion+example+3.jpg" width="640" /></a></div></div><br />
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: left;">Covenanter
Musketeers:<span style="mso-tab-count: 1;"> </span>3+4+2+3<span style="mso-tab-count: 1;"> </span>= 12</p><p>Commanded Shotte:<span style="mso-tab-count: 1;"> </span><span style="mso-tab-count: 1;"> </span>3+6+3+3<span style="mso-tab-count: 1;"> </span>= 15</p><p>Gordon Horse:<span style="mso-tab-count: 3;"> </span>8+0+3+3+1<span style="mso-tab-count: 1;"> </span>= 15
</p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: left;"><span style="mso-tab-count: 1;"> </span>Pistols – 1pt</p>
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<![endif]--></p><p style="text-align: left;">(I've ignored the special rules for these last two, for the moment)</p><p style="text-align: left;">Looking at the units from the two historical periods (Eras in my campaign), the cheaper points costs for the units seems out of balance a little. However, given that the stamina value is equivalent to the unit's SPs in my tactical rules, we can see that the Pike and Shotte units are quite brittle in comparison.</p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><!--[if gte mso 9]><xml>
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</xml><![endif]-->This unit from
the Glory Hallelujah supplement is of an even later period (of course) and after
converting this unit type the points cost is as follows:</p><p> </p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjr-iX6O2ir13CP6_fLcx1zKuXbuSEoX-751HHY8X55g5RmdTw17cIwwU3og6Qm8fBIVrK5Le_XI7y_2Katuqu32MUrr0f9fF_llFeUhzBjFlk7eImsxWDUOya1EicRjR2EH4wSmH9zGZk/s853/bp+conversion+example+2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="38" data-original-width="853" height="28" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjr-iX6O2ir13CP6_fLcx1zKuXbuSEoX-751HHY8X55g5RmdTw17cIwwU3og6Qm8fBIVrK5Le_XI7y_2Katuqu32MUrr0f9fF_llFeUhzBjFlk7eImsxWDUOya1EicRjR2EH4wSmH9zGZk/w640-h28/bp+conversion+example+2.jpg" width="640" /></a></div><br /><p></p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">Infantry:<span style="mso-tab-count: 2;"> </span>6+9+3+3<span style="mso-tab-count: 2;"> </span>= 20</p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">However, these rules also provide for a 2 Stamina unit of infantry, which would make them terribly brittle in a game, for 1 point less. In Black Power, the first edition, the points for stamina were much higher than 1 each.</p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">Now, here is where they difficulty lay, the HC units all have greater stamina than nearly all of those units from the other rules systems; most likely to make a game with the units whose primary fighting is in melee. This, of course, does not work well for my purposes, neither does it add to any sort of balance as a 2SP unit is extremely vulnerable as compared to a 5SP unit, under my current working version of the tactical rules.</p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">How then to resolve this?</p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">Ideally, all of the infantry units in a game would start with 5SPs, the cavalry 4SPs, and artillery at 2SPs (maybe 3 for large batteries).</p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">So, in some cases the points cost would go up by two or down by one or two, depending, but that is all.</p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">Stamina, under HC and the others, also accounts for Morale to a large degree, with special rules applying in specific unit situations. Yet, that really would not work with SPs, as doing so would make SP values the determiner of morale conditions and situations. This is not desirable. </p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">Obviously, the easiest way to handle this is to add a special rule, where one is needed, that can be purchased for morale variances in units and then these differences become modifiers for morale-based tests, such as Rally...and the others that I will explain in another post, possibly tomorrow.</p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">As I continue to ponder what I have written as rules or thoughts for rules, even though I would like to have much reduced unit costs, to fit my strategic rules, I think I am going to need to change the strategic rules to allow for unit point costs that do not end in 0 or 5. </p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">While I am not marrying the army builds rules to those found in HC, PS, and BP, being that they were a good base to start from, I do like the simplicity of the point system expressed therein as they seem to work well enough.</p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><br /></p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">I've a lot more to cover, from what I have been mulling over. I was hoping to show some pictures of works in progress, but the weather here finally turned into winter-ish, and the 50 degree days have become 10 degees. The week before, it was extremely windy, with 70mph gusts. So, Mother Nature has conspired against my cunning plan to prime figures so that I could paint them.</p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">More to come, very soon.<br /></p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><br /></p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><br /></p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><br /></p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"> </p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><br /></p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><br /></p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"> </p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"> <br /></p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"> <br /></p>
<p style="text-align: left;"><br /></p><p><br /></p><p><br /></p><p><br /></p><p><br /></p><p><br /></p><br /><br /><br />Justin Penwithhttp://www.blogger.com/profile/06194198434790757522noreply@blogger.com0tag:blogger.com,1999:blog-1636343184339859324.post-71438405359544962402021-01-19T09:19:00.003-08:002021-01-20T07:53:38.128-08:00Army Construction Rules (Part 2)...A Campaign Design Process Update<p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://www.mometrix.com/blog/wp-content/uploads/2020/09/Quadratic-Formula.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="419" data-original-width="800" height="335" src="https://www.mometrix.com/blog/wp-content/uploads/2020/09/Quadratic-Formula.png" width="640" /></a></div>While math is not a particularly difficult subject to handle and work out, doing it needlessly can be a tedious and boring activity.<p></p><p>
</p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">When looking at
creating units for the main factions of this campaign, they could all be
essentially the same types of units, such as during the Roman civil wars, but
that would be a bit bland and the tabletop battles would end up being less
interesting than the more varied units as seen through history.</p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">Yet, the
primary ancestor to all of the main factions is a fallen Roman empire, one
which ended due to natural disaster, not from internal strife and barbarian
invasions. Even so, a more thematic approach to designing these armies would
not be out of place, letting geographical differences and location play a
larger role in determining exactly what types of units will exist, to start
out.
</p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">I could, as I
have given it much thought, have a more regimented system of tables to use for determining
the composition of unit types for each faction, but that would really just be a
bit…random.
</p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">After going
over what I had intended to post about this, which is why I didn’t post
yesterday, I decided that I am going to pull from the published HC/PS/BP army
lists. I am certain that I make little tweaks here and there as needed, to
better work out the points costs (keeping more in line with the goal of limiting
fractional accounting).
</p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">This will require
considerable work to “balance” out the points costs between army lists of
different eras, with lots of playtesting to help make sure this will work at
least mostly as intended.</p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">My current thought
is to have the units follow this method below, as already explained in a
previous post (well, mostly).
</p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">Points values
for a given unit are determined by the following formula: C+R+G(E)+SP+S, where
Close combat (C), Ranged combat (R), Grit & Gear (G) multiplied by the Era Value
(E), Strength Points (SP), and Specials (S) are added together, and the sum is then
divided by 10. Note: Ranged combat point value per pip changes according to the range of the weapon equipped.<br /></p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">The sticking
point, because at the base level this is already an in-use system, will be the
Era Value. I want to mostly avoid inter-era battles as much as I am able, but I
do need and want to account for expeditions and colonial warfare as seen in our
own Earth history from the Age of Exploration to the early 20<sup>th</sup>
century. </p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">Luckily, the BP rules already cover this up to a point, given that they have lists for the Zulu war and the Sudan wars, so those can be readily transferred over. </p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">There are some story elements of the Imagi-Nations world of mine that will cause some inter-era battles. and then once the later conflicts (our post-1900) come into play, there may be some more problems to deal with. </p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">Again, I had a much lengthier, detailed, and ultimately a wholly unmanageable system that I had worked out and was about to post, yesterday, when I paused and reflected. </p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">The major takeaways from that were that 1) I am going to just go off published lists as much as makes sense to me and 2) let those lists inform the stories and background of my Imagi-Nations world.</p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">As a side note, I have poor lighting in this old house that I rent, and my attempts to provide visual documentation of what I am working on have been, less satisfying. However, I just received some lighting gear that might be helpful for when taking pictures of miniatures and terrain, so perhaps I will be able to post some of that sooner, rather than later.<br /></p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><br /></p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"> </p><p><!--[if gte mso 9]><xml>
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<![endif]--></p>Justin Penwithhttp://www.blogger.com/profile/06194198434790757522noreply@blogger.com0tag:blogger.com,1999:blog-1636343184339859324.post-18516630744043517432021-01-16T12:20:00.002-08:002021-01-16T12:30:01.056-08:00Army Construction Rules (Part 1)...A Campaign Design Process Update<p> <br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://i.imgur.com/02RXpRS.jpeg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="532" data-original-width="800" height="426" src="https://i.imgur.com/02RXpRS.jpeg" width="640" /></a></div><p></p><p>
</p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><b>Army Construction
Rules</b></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">The process of
constructing armies for the campaign are essentially the same for all history
periods, with some variances where technological and theoretical advances or changes
would have an impact on unit types or army structures.
</p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">There are three
basic troop type, infantry, cavalry, and artillery, which will each have their
own sub-divisions and nuances throughout the campaign world’s historical
timeline.
</p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">However, the
foundation for every unit’s capabilities and utility on the tabletop is the
combination of its characteristics, also referred to as its <i>stat-line</i>,
plus any special rules assigned to it. Each is represented numerically, with higher
numbers being better than lower. These are defined as the following:
</p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><b>Close</b>
combat (C): The hand-to-hand or melee strength of the unit, but also includes
any very close range thrown weapons as well as point-blank range shooting.
</p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><b>Ranged</b> combat
(R): The relative strength of its ranged shooting capability with either
primitive missile weapons, gunpowder, or advanced lasers, and anything in-between.
</p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><b>Gear & Grit
</b>(G): The apparent ability of the unit to withstand or avoid damage through
mental toughness and/or physical armor.
</p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><b>Strength</b>
(SP): Expressed in points, this represents the unit’s maximum combat strength
as well as its current relative numerical strength in battle.
</p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"> </p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><b>Stat-line</b></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">The stat-line
will usually be depicted as the table below, when a part of an army roster or unit
card. <br /></p>
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<td style="background: rgb(247, 202, 172) none repeat scroll 0% 0%; border: 1pt solid windowtext; mso-background-themecolor: accent2; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 46.25pt;" valign="top" width="62">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;">Ty<span style="color: black; mso-color-alt: windowtext;">pe</span></p>
</td>
<td style="background: rgb(247, 202, 172) none repeat scroll 0% 0%; border-left: none; border: 1pt solid windowtext; mso-background-themecolor: accent2; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 46.2pt;" valign="top" width="62">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;"><span style="color: black; mso-color-alt: windowtext;">Unit</span></p>
</td>
<td style="background: rgb(247, 202, 172) none repeat scroll 0% 0%; border-left: none; border: 1pt solid windowtext; mso-background-themecolor: accent2; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 53pt;" valign="top" width="71">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;"><span style="color: black; mso-color-alt: windowtext;">Weapons</span></p>
</td>
<td style="background: rgb(247, 202, 172) none repeat scroll 0% 0%; border-left: none; border: 1pt solid windowtext; mso-background-themecolor: accent2; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.8pt;" valign="top" width="61">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;"><span style="color: black; mso-color-alt: windowtext;">C</span></p>
</td>
<td style="background: rgb(247, 202, 172) none repeat scroll 0% 0%; border-left: none; border: 1pt solid windowtext; mso-background-themecolor: accent2; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.8pt;" valign="top" width="61">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;"><span style="color: black; mso-color-alt: windowtext;">R</span></p>
</td>
<td style="background: rgb(247, 202, 172) none repeat scroll 0% 0%; border-left: none; border: 1pt solid windowtext; mso-background-themecolor: accent2; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.8pt;" valign="top" width="61">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;"><span style="color: black; mso-color-alt: windowtext;">G</span></p>
</td>
<td style="background: rgb(247, 202, 172) none repeat scroll 0% 0%; border-left: none; border: 1pt solid windowtext; mso-background-themecolor: accent2; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.95pt;" valign="top" width="61">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;"><span style="color: black; mso-color-alt: windowtext;">SP</span></p>
</td>
<td style="background: rgb(247, 202, 172) none repeat scroll 0% 0%; border-left: none; border: 1pt solid windowtext; mso-background-themecolor: accent2; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 46.6pt;" valign="top" width="62">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;"><span style="color: black; mso-color-alt: windowtext;">Special</span></p>
</td>
<td style="background: rgb(247, 202, 172) none repeat scroll 0% 0%; border-left: none; border: 1pt solid windowtext; mso-background-themecolor: accent2; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 46.5pt;" valign="top" width="62">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;"><span style="color: black; mso-color-alt: windowtext;">Points</span></p>
</td>
</tr>
<tr style="height: 0.5in; mso-yfti-irow: 1; mso-yfti-lastrow: yes;">
<td style="border-top: none; border: 1pt solid windowtext; height: 0.5in; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 46.25pt;" valign="top" width="62">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"> </p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-color: currentcolor windowtext windowtext currentcolor; border-left: none; border-right: solid windowtext 1.0pt; border-style: none solid solid none; border-top: none; border-width: medium 1pt 1pt medium; height: 0.5in; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 46.2pt;" valign="top" width="62">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"> </p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-color: currentcolor windowtext windowtext currentcolor; border-left: none; border-right: solid windowtext 1.0pt; border-style: none solid solid none; border-top: none; border-width: medium 1pt 1pt medium; height: 0.5in; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 53pt;" valign="top" width="71">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"> </p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-color: currentcolor windowtext windowtext currentcolor; border-left: none; border-right: solid windowtext 1.0pt; border-style: none solid solid none; border-top: none; border-width: medium 1pt 1pt medium; height: 0.5in; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.8pt;" valign="top" width="61">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"> </p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-color: currentcolor windowtext windowtext currentcolor; border-left: none; border-right: solid windowtext 1.0pt; border-style: none solid solid none; border-top: none; border-width: medium 1pt 1pt medium; height: 0.5in; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.8pt;" valign="top" width="61">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"> </p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-color: currentcolor windowtext windowtext currentcolor; border-left: none; border-right: solid windowtext 1.0pt; border-style: none solid solid none; border-top: none; border-width: medium 1pt 1pt medium; height: 0.5in; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.8pt;" valign="top" width="61">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"> </p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-color: currentcolor windowtext windowtext currentcolor; border-left: none; border-right: solid windowtext 1.0pt; border-style: none solid solid none; border-top: none; border-width: medium 1pt 1pt medium; height: 0.5in; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.95pt;" valign="top" width="61">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"> </p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-color: currentcolor windowtext windowtext currentcolor; border-left: none; border-right: solid windowtext 1.0pt; border-style: none solid solid none; border-top: none; border-width: medium 1pt 1pt medium; height: 0.5in; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 46.6pt;" valign="top" width="62">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"> </p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-color: currentcolor windowtext windowtext currentcolor; border-left: none; border-right: solid windowtext 1.0pt; border-style: none solid solid none; border-top: none; border-width: medium 1pt 1pt medium; height: 0.5in; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 46.5pt;" valign="top" width="62">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"> </p>
</td>
</tr>
</tbody></table>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"> </p>Units of a
given historical era have a maximum base value which reflects the dominance of
weapon system and the change in battle utility of a unit type. These
limitations are for Standard-sized units, with adjustments allowed for tiny, small,
and large-sized units. Other variations from these base values depend on the
type of unit. Modifiers from tabletop conditions will adjust these numbers due
to circumstances within a game.
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><b>Melee
Dominance</b></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">Mythical</p>
<table border="1" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 0in 5.4pt 0in 5.4pt; mso-yfti-tbllook: 1184;">
<tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;">
<td style="background: rgb(247, 202, 172) none repeat scroll 0% 0%; border: 1pt solid windowtext; mso-background-themecolor: accent2; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.8pt;" valign="top" width="61">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;">C</p>
</td>
<td style="background: rgb(247, 202, 172) none repeat scroll 0% 0%; border-left: none; border: 1pt solid windowtext; mso-background-themecolor: accent2; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.8pt;" valign="top" width="61">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;"><span style="color: black; mso-color-alt: windowtext;">R</span></p>
</td>
<td style="background: rgb(247, 202, 172) none repeat scroll 0% 0%; border-left: none; border: 1pt solid windowtext; mso-background-themecolor: accent2; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.8pt;" valign="top" width="61">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;"><span style="color: black; mso-color-alt: windowtext;">G</span></p>
</td>
<td style="background: rgb(247, 202, 172) none repeat scroll 0% 0%; border-left: none; border: 1pt solid windowtext; mso-background-themecolor: accent2; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.95pt;" valign="top" width="61">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;"><span style="color: black; mso-color-alt: windowtext;">SP</span></p>
</td>
</tr>
<tr style="height: 0.5in; mso-yfti-irow: 1; mso-yfti-lastrow: yes;">
<td style="border-top: none; border: 1pt solid windowtext; height: 0.5in; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.8pt;" valign="top" width="61">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">15</p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-color: currentcolor windowtext windowtext currentcolor; border-left: none; border-right: solid windowtext 1.0pt; border-style: none solid solid none; border-top: none; border-width: medium 1pt 1pt medium; height: 0.5in; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.8pt;" valign="top" width="61">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">15</p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-color: currentcolor windowtext windowtext currentcolor; border-left: none; border-right: solid windowtext 1.0pt; border-style: none solid solid none; border-top: none; border-width: medium 1pt 1pt medium; height: 0.5in; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.8pt;" valign="top" width="61">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">6</p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-color: currentcolor windowtext windowtext currentcolor; border-left: none; border-right: solid windowtext 1.0pt; border-style: none solid solid none; border-top: none; border-width: medium 1pt 1pt medium; height: 0.5in; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.95pt;" valign="top" width="61">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">6</p>
</td>
</tr>
</tbody></table>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">Pre-History
</p><table border="1" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 0in 5.4pt 0in 5.4pt; mso-yfti-tbllook: 1184;">
<tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;">
<td style="background: rgb(247, 202, 172) none repeat scroll 0% 0%; border: 1pt solid windowtext; mso-background-themecolor: accent2; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.8pt;" valign="top" width="61">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;">C</p>
</td>
<td style="background: rgb(247, 202, 172) none repeat scroll 0% 0%; border-left: none; border: 1pt solid windowtext; mso-background-themecolor: accent2; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.8pt;" valign="top" width="61">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;"><span style="color: black; mso-color-alt: windowtext;">R</span></p>
</td>
<td style="background: rgb(247, 202, 172) none repeat scroll 0% 0%; border-left: none; border: 1pt solid windowtext; mso-background-themecolor: accent2; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.8pt;" valign="top" width="61">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;"><span style="color: black; mso-color-alt: windowtext;">G</span></p>
</td>
<td style="background: rgb(247, 202, 172) none repeat scroll 0% 0%; border-left: none; border: 1pt solid windowtext; mso-background-themecolor: accent2; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.95pt;" valign="top" width="61">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;"><span style="color: black; mso-color-alt: windowtext;">SP</span></p>
</td>
</tr>
<tr style="height: 0.5in; mso-yfti-irow: 1; mso-yfti-lastrow: yes;">
<td style="border-top: none; border: 1pt solid windowtext; height: 0.5in; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.8pt;" valign="top" width="61">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">7</p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-color: currentcolor windowtext windowtext currentcolor; border-left: none; border-right: solid windowtext 1.0pt; border-style: none solid solid none; border-top: none; border-width: medium 1pt 1pt medium; height: 0.5in; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.8pt;" valign="top" width="61">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">2</p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-color: currentcolor windowtext windowtext currentcolor; border-left: none; border-right: solid windowtext 1.0pt; border-style: none solid solid none; border-top: none; border-width: medium 1pt 1pt medium; height: 0.5in; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.8pt;" valign="top" width="61">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">3</p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-color: currentcolor windowtext windowtext currentcolor; border-left: none; border-right: solid windowtext 1.0pt; border-style: none solid solid none; border-top: none; border-width: medium 1pt 1pt medium; height: 0.5in; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.95pt;" valign="top" width="61">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">4</p>
</td>
</tr>
</tbody></table>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">Ancient
</p><table border="1" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 0in 5.4pt 0in 5.4pt; mso-yfti-tbllook: 1184;">
<tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;">
<td style="background: rgb(247, 202, 172) none repeat scroll 0% 0%; border: 1pt solid windowtext; mso-background-themecolor: accent2; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.8pt;" valign="top" width="61">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;">C</p>
</td>
<td style="background: rgb(247, 202, 172) none repeat scroll 0% 0%; border-left: none; border: 1pt solid windowtext; mso-background-themecolor: accent2; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.8pt;" valign="top" width="61">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;"><span style="color: black; mso-color-alt: windowtext;">R</span></p>
</td>
<td style="background: rgb(247, 202, 172) none repeat scroll 0% 0%; border-left: none; border: 1pt solid windowtext; mso-background-themecolor: accent2; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.8pt;" valign="top" width="61">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;"><span style="color: black; mso-color-alt: windowtext;">G</span></p>
</td>
<td style="background: rgb(247, 202, 172) none repeat scroll 0% 0%; border-left: none; border: 1pt solid windowtext; mso-background-themecolor: accent2; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.95pt;" valign="top" width="61">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;"><span style="color: black; mso-color-alt: windowtext;">SP</span></p>
</td>
</tr>
<tr style="height: 0.5in; mso-yfti-irow: 1; mso-yfti-lastrow: yes;">
<td style="border-top: none; border: 1pt solid windowtext; height: 0.5in; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.8pt;" valign="top" width="61">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">8</p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-color: currentcolor windowtext windowtext currentcolor; border-left: none; border-right: solid windowtext 1.0pt; border-style: none solid solid none; border-top: none; border-width: medium 1pt 1pt medium; height: 0.5in; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.8pt;" valign="top" width="61">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">3</p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-color: currentcolor windowtext windowtext currentcolor; border-left: none; border-right: solid windowtext 1.0pt; border-style: none solid solid none; border-top: none; border-width: medium 1pt 1pt medium; height: 0.5in; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.8pt;" valign="top" width="61">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">4</p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-color: currentcolor windowtext windowtext currentcolor; border-left: none; border-right: solid windowtext 1.0pt; border-style: none solid solid none; border-top: none; border-width: medium 1pt 1pt medium; height: 0.5in; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.95pt;" valign="top" width="61">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">4</p>
</td>
</tr>
</tbody></table>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">Post-Fall
</p><table border="1" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 0in 5.4pt 0in 5.4pt; mso-yfti-tbllook: 1184;">
<tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;">
<td style="background: rgb(247, 202, 172) none repeat scroll 0% 0%; border: 1pt solid windowtext; mso-background-themecolor: accent2; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.8pt;" valign="top" width="61">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;">C</p>
</td>
<td style="background: rgb(247, 202, 172) none repeat scroll 0% 0%; border-left: none; border: 1pt solid windowtext; mso-background-themecolor: accent2; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.8pt;" valign="top" width="61">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;"><span style="color: black; mso-color-alt: windowtext;">R</span></p>
</td>
<td style="background: rgb(247, 202, 172) none repeat scroll 0% 0%; border-left: none; border: 1pt solid windowtext; mso-background-themecolor: accent2; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.8pt;" valign="top" width="61">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;"><span style="color: black; mso-color-alt: windowtext;">G</span></p>
</td>
<td style="background: rgb(247, 202, 172) none repeat scroll 0% 0%; border-left: none; border: 1pt solid windowtext; mso-background-themecolor: accent2; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.95pt;" valign="top" width="61">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;"><span style="color: black; mso-color-alt: windowtext;">SP</span></p>
</td>
</tr>
<tr style="height: 0.5in; mso-yfti-irow: 1; mso-yfti-lastrow: yes;">
<td style="border-top: none; border: 1pt solid windowtext; height: 0.5in; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.8pt;" valign="top" width="61">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">9</p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-color: currentcolor windowtext windowtext currentcolor; border-left: none; border-right: solid windowtext 1.0pt; border-style: none solid solid none; border-top: none; border-width: medium 1pt 1pt medium; height: 0.5in; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.8pt;" valign="top" width="61">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">3</p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-color: currentcolor windowtext windowtext currentcolor; border-left: none; border-right: solid windowtext 1.0pt; border-style: none solid solid none; border-top: none; border-width: medium 1pt 1pt medium; height: 0.5in; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.8pt;" valign="top" width="61">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">4</p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-color: currentcolor windowtext windowtext currentcolor; border-left: none; border-right: solid windowtext 1.0pt; border-style: none solid solid none; border-top: none; border-width: medium 1pt 1pt medium; height: 0.5in; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.95pt;" valign="top" width="61">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">5</p>
</td>
</tr>
</tbody></table>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"> </p><b>Hybrid</b>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">Early Recovery</p>
<table border="1" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 0in 5.4pt 0in 5.4pt; mso-yfti-tbllook: 1184;">
<tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;">
<td style="background: rgb(247, 202, 172) none repeat scroll 0% 0%; border: 1pt solid windowtext; mso-background-themecolor: accent2; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.8pt;" valign="top" width="61">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;">C</p>
</td>
<td style="background: rgb(247, 202, 172) none repeat scroll 0% 0%; border-left: none; border: 1pt solid windowtext; mso-background-themecolor: accent2; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.8pt;" valign="top" width="61">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;"><span style="color: black; mso-color-alt: windowtext;">R</span></p>
</td>
<td style="background: rgb(247, 202, 172) none repeat scroll 0% 0%; border-left: none; border: 1pt solid windowtext; mso-background-themecolor: accent2; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.8pt;" valign="top" width="61">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;"><span style="color: black; mso-color-alt: windowtext;">G</span></p>
</td>
<td style="background: rgb(247, 202, 172) none repeat scroll 0% 0%; border-left: none; border: 1pt solid windowtext; mso-background-themecolor: accent2; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.95pt;" valign="top" width="61">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;"><span style="color: black; mso-color-alt: windowtext;">SP</span></p>
</td>
</tr>
<tr style="height: 0.5in; mso-yfti-irow: 1; mso-yfti-lastrow: yes;">
<td style="border-top: none; border: 1pt solid windowtext; height: 0.5in; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.8pt;" valign="top" width="61">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">7</p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-color: currentcolor windowtext windowtext currentcolor; border-left: none; border-right: solid windowtext 1.0pt; border-style: none solid solid none; border-top: none; border-width: medium 1pt 1pt medium; height: 0.5in; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.8pt;" valign="top" width="61">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">3</p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-color: currentcolor windowtext windowtext currentcolor; border-left: none; border-right: solid windowtext 1.0pt; border-style: none solid solid none; border-top: none; border-width: medium 1pt 1pt medium; height: 0.5in; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.8pt;" valign="top" width="61">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">5</p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-color: currentcolor windowtext windowtext currentcolor; border-left: none; border-right: solid windowtext 1.0pt; border-style: none solid solid none; border-top: none; border-width: medium 1pt 1pt medium; height: 0.5in; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.95pt;" valign="top" width="61">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">5</p>
</td>
</tr>
</tbody></table>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">Late Recovery
</p><table border="1" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 0in 5.4pt 0in 5.4pt; mso-yfti-tbllook: 1184;">
<tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;">
<td style="background: rgb(247, 202, 172) none repeat scroll 0% 0%; border: 1pt solid windowtext; mso-background-themecolor: accent2; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.8pt;" valign="top" width="61">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;">C</p>
</td>
<td style="background: rgb(247, 202, 172) none repeat scroll 0% 0%; border-left: none; border: 1pt solid windowtext; mso-background-themecolor: accent2; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.8pt;" valign="top" width="61">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;"><span style="color: black; mso-color-alt: windowtext;">R</span></p>
</td>
<td style="background: rgb(247, 202, 172) none repeat scroll 0% 0%; border-left: none; border: 1pt solid windowtext; mso-background-themecolor: accent2; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.8pt;" valign="top" width="61">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;"><span style="color: black; mso-color-alt: windowtext;">G</span></p>
</td>
<td style="background: rgb(247, 202, 172) none repeat scroll 0% 0%; border-left: none; border: 1pt solid windowtext; mso-background-themecolor: accent2; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.95pt;" valign="top" width="61">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;"><span style="color: black; mso-color-alt: windowtext;">SP</span></p>
</td>
</tr>
<tr style="height: 0.5in; mso-yfti-irow: 1; mso-yfti-lastrow: yes;">
<td style="border-top: none; border: 1pt solid windowtext; height: 0.5in; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.8pt;" valign="top" width="61">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">7</p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-color: currentcolor windowtext windowtext currentcolor; border-left: none; border-right: solid windowtext 1.0pt; border-style: none solid solid none; border-top: none; border-width: medium 1pt 1pt medium; height: 0.5in; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.8pt;" valign="top" width="61">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">3</p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-color: currentcolor windowtext windowtext currentcolor; border-left: none; border-right: solid windowtext 1.0pt; border-style: none solid solid none; border-top: none; border-width: medium 1pt 1pt medium; height: 0.5in; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.8pt;" valign="top" width="61">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">6</p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-color: currentcolor windowtext windowtext currentcolor; border-left: none; border-right: solid windowtext 1.0pt; border-style: none solid solid none; border-top: none; border-width: medium 1pt 1pt medium; height: 0.5in; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.95pt;" valign="top" width="61">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">5</p>
</td>
</tr>
</tbody></table>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">Early Modern
</p><table border="1" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 0in 5.4pt 0in 5.4pt; mso-yfti-tbllook: 1184;">
<tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;">
<td style="background: rgb(247, 202, 172) none repeat scroll 0% 0%; border: 1pt solid windowtext; mso-background-themecolor: accent2; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.8pt;" valign="top" width="61">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;">C</p>
</td>
<td style="background: rgb(247, 202, 172) none repeat scroll 0% 0%; border-left: none; border: 1pt solid windowtext; mso-background-themecolor: accent2; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.8pt;" valign="top" width="61">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;"><span style="color: black; mso-color-alt: windowtext;">R</span></p>
</td>
<td style="background: rgb(247, 202, 172) none repeat scroll 0% 0%; border-left: none; border: 1pt solid windowtext; mso-background-themecolor: accent2; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.8pt;" valign="top" width="61">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;"><span style="color: black; mso-color-alt: windowtext;">G</span></p>
</td>
<td style="background: rgb(247, 202, 172) none repeat scroll 0% 0%; border-left: none; border: 1pt solid windowtext; mso-background-themecolor: accent2; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.95pt;" valign="top" width="61">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;"><span style="color: black; mso-color-alt: windowtext;">SP</span></p>
</td>
</tr>
<tr style="height: 0.5in; mso-yfti-irow: 1; mso-yfti-lastrow: yes;">
<td style="border-top: none; border: 1pt solid windowtext; height: 0.5in; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.8pt;" valign="top" width="61">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">7</p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-color: currentcolor windowtext windowtext currentcolor; border-left: none; border-right: solid windowtext 1.0pt; border-style: none solid solid none; border-top: none; border-width: medium 1pt 1pt medium; height: 0.5in; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.8pt;" valign="top" width="61">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">3</p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-color: currentcolor windowtext windowtext currentcolor; border-left: none; border-right: solid windowtext 1.0pt; border-style: none solid solid none; border-top: none; border-width: medium 1pt 1pt medium; height: 0.5in; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.8pt;" valign="top" width="61">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">6</p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-color: currentcolor windowtext windowtext currentcolor; border-left: none; border-right: solid windowtext 1.0pt; border-style: none solid solid none; border-top: none; border-width: medium 1pt 1pt medium; height: 0.5in; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.95pt;" valign="top" width="61">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">4</p>
</td>
</tr>
</tbody></table>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><b>Range Dominance</b>
</p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">Early Modern</p>
<table border="1" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 0in 5.4pt 0in 5.4pt; mso-yfti-tbllook: 1184;">
<tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;">
<td style="background: rgb(247, 202, 172) none repeat scroll 0% 0%; border: 1pt solid windowtext; mso-background-themecolor: accent2; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.8pt;" valign="top" width="61">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;">C</p>
</td>
<td style="background: rgb(247, 202, 172) none repeat scroll 0% 0%; border-left: none; border: 1pt solid windowtext; mso-background-themecolor: accent2; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.8pt;" valign="top" width="61">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;"><span style="color: black; mso-color-alt: windowtext;">R</span></p>
</td>
<td style="background: rgb(247, 202, 172) none repeat scroll 0% 0%; border-left: none; border: 1pt solid windowtext; mso-background-themecolor: accent2; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.8pt;" valign="top" width="61">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;"><span style="color: black; mso-color-alt: windowtext;">G</span></p>
</td>
<td style="background: rgb(247, 202, 172) none repeat scroll 0% 0%; border-left: none; border: 1pt solid windowtext; mso-background-themecolor: accent2; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.95pt;" valign="top" width="61">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;"><span style="color: black; mso-color-alt: windowtext;">SP</span></p>
</td>
</tr>
<tr style="height: 0.5in; mso-yfti-irow: 1; mso-yfti-lastrow: yes;">
<td style="border-top: none; border: 1pt solid windowtext; height: 0.5in; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.8pt;" valign="top" width="61">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">6</p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-color: currentcolor windowtext windowtext currentcolor; border-left: none; border-right: solid windowtext 1.0pt; border-style: none solid solid none; border-top: none; border-width: medium 1pt 1pt medium; height: 0.5in; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.8pt;" valign="top" width="61">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">3</p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-color: currentcolor windowtext windowtext currentcolor; border-left: none; border-right: solid windowtext 1.0pt; border-style: none solid solid none; border-top: none; border-width: medium 1pt 1pt medium; height: 0.5in; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.8pt;" valign="top" width="61">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">5</p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-color: currentcolor windowtext windowtext currentcolor; border-left: none; border-right: solid windowtext 1.0pt; border-style: none solid solid none; border-top: none; border-width: medium 1pt 1pt medium; height: 0.5in; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.95pt;" valign="top" width="61">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">4</p>
</td>
</tr>
</tbody></table>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">Modern
</p><table border="1" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 0in 5.4pt 0in 5.4pt; mso-yfti-tbllook: 1184;">
<tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;">
<td style="background: rgb(247, 202, 172) none repeat scroll 0% 0%; border: 1pt solid windowtext; mso-background-themecolor: accent2; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.8pt;" valign="top" width="61">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;">C</p>
</td>
<td style="background: rgb(247, 202, 172) none repeat scroll 0% 0%; border-left: none; border: 1pt solid windowtext; mso-background-themecolor: accent2; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.8pt;" valign="top" width="61">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;"><span style="color: black; mso-color-alt: windowtext;">R</span></p>
</td>
<td style="background: rgb(247, 202, 172) none repeat scroll 0% 0%; border-left: none; border: 1pt solid windowtext; mso-background-themecolor: accent2; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.8pt;" valign="top" width="61">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;"><span style="color: black; mso-color-alt: windowtext;">G</span></p>
</td>
<td style="background: rgb(247, 202, 172) none repeat scroll 0% 0%; border-left: none; border: 1pt solid windowtext; mso-background-themecolor: accent2; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.95pt;" valign="top" width="61">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;"><span style="color: black; mso-color-alt: windowtext;">SP</span></p>
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<tr style="height: 0.5in; mso-yfti-irow: 1; mso-yfti-lastrow: yes;">
<td style="border-top: none; border: 1pt solid windowtext; height: 0.5in; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.8pt;" valign="top" width="61">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">5</p>
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<td style="border-bottom: solid windowtext 1.0pt; border-color: currentcolor windowtext windowtext currentcolor; border-left: none; border-right: solid windowtext 1.0pt; border-style: none solid solid none; border-top: none; border-width: medium 1pt 1pt medium; height: 0.5in; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.8pt;" valign="top" width="61">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">4</p>
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<td style="border-bottom: solid windowtext 1.0pt; border-color: currentcolor windowtext windowtext currentcolor; border-left: none; border-right: solid windowtext 1.0pt; border-style: none solid solid none; border-top: none; border-width: medium 1pt 1pt medium; height: 0.5in; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.8pt;" valign="top" width="61">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">4</p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-color: currentcolor windowtext windowtext currentcolor; border-left: none; border-right: solid windowtext 1.0pt; border-style: none solid solid none; border-top: none; border-width: medium 1pt 1pt medium; height: 0.5in; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.95pt;" valign="top" width="61">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">4</p>
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</tr>
</tbody></table>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"> </p><b>Tech
Dominance</b>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">Early
Technological</p>
<table border="1" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 0in 5.4pt 0in 5.4pt; mso-yfti-tbllook: 1184;">
<tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;">
<td style="background: rgb(247, 202, 172) none repeat scroll 0% 0%; border: 1pt solid windowtext; mso-background-themecolor: accent2; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.8pt;" valign="top" width="61">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;">C</p>
</td>
<td style="background: rgb(247, 202, 172) none repeat scroll 0% 0%; border-left: none; border: 1pt solid windowtext; mso-background-themecolor: accent2; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.8pt;" valign="top" width="61">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;"><span style="color: black; mso-color-alt: windowtext;">R</span></p>
</td>
<td style="background: rgb(247, 202, 172) none repeat scroll 0% 0%; border-left: none; border: 1pt solid windowtext; mso-background-themecolor: accent2; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.8pt;" valign="top" width="61">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;"><span style="color: black; mso-color-alt: windowtext;">G</span></p>
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<td style="background: rgb(247, 202, 172) none repeat scroll 0% 0%; border-left: none; border: 1pt solid windowtext; mso-background-themecolor: accent2; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.95pt;" valign="top" width="61">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;"><span style="color: black; mso-color-alt: windowtext;">SP</span></p>
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<tr style="height: 0.5in; mso-yfti-irow: 1; mso-yfti-lastrow: yes;">
<td style="border-top: none; border: 1pt solid windowtext; height: 0.5in; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.8pt;" valign="top" width="61">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">6<br /></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-color: currentcolor windowtext windowtext currentcolor; border-left: none; border-right: solid windowtext 1.0pt; border-style: none solid solid none; border-top: none; border-width: medium 1pt 1pt medium; height: 0.5in; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.8pt;" valign="top" width="61">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">8<br /></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-color: currentcolor windowtext windowtext currentcolor; border-left: none; border-right: solid windowtext 1.0pt; border-style: none solid solid none; border-top: none; border-width: medium 1pt 1pt medium; height: 0.5in; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.8pt;" valign="top" width="61">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">3<br /></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-color: currentcolor windowtext windowtext currentcolor; border-left: none; border-right: solid windowtext 1.0pt; border-style: none solid solid none; border-top: none; border-width: medium 1pt 1pt medium; height: 0.5in; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.95pt;" valign="top" width="61">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">3</p>
</td>
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<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">Late
Technological
</p><table border="1" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 0in 5.4pt 0in 5.4pt; mso-yfti-tbllook: 1184;">
<tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;">
<td style="background: rgb(247, 202, 172) none repeat scroll 0% 0%; border: 1pt solid windowtext; mso-background-themecolor: accent2; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.8pt;" valign="top" width="61">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;">C</p>
</td>
<td style="background: rgb(247, 202, 172) none repeat scroll 0% 0%; border-left: none; border: 1pt solid windowtext; mso-background-themecolor: accent2; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.8pt;" valign="top" width="61">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;"><span style="color: black; mso-color-alt: windowtext;">R</span></p>
</td>
<td style="background: rgb(247, 202, 172) none repeat scroll 0% 0%; border-left: none; border: 1pt solid windowtext; mso-background-themecolor: accent2; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.8pt;" valign="top" width="61">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;"><span style="color: black; mso-color-alt: windowtext;">G</span></p>
</td>
<td style="background: rgb(247, 202, 172) none repeat scroll 0% 0%; border-left: none; border: 1pt solid windowtext; mso-background-themecolor: accent2; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.95pt;" valign="top" width="61">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;"><span style="color: black; mso-color-alt: windowtext;">SP</span></p>
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<tr style="height: 0.5in; mso-yfti-irow: 1; mso-yfti-lastrow: yes;">
<td style="border-top: none; border: 1pt solid windowtext; height: 0.5in; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.8pt;" valign="top" width="61">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">8<br /></p>
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<td style="border-bottom: solid windowtext 1.0pt; border-color: currentcolor windowtext windowtext currentcolor; border-left: none; border-right: solid windowtext 1.0pt; border-style: none solid solid none; border-top: none; border-width: medium 1pt 1pt medium; height: 0.5in; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.8pt;" valign="top" width="61">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">8<br /></p>
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<td style="border-bottom: solid windowtext 1.0pt; border-color: currentcolor windowtext windowtext currentcolor; border-left: none; border-right: solid windowtext 1.0pt; border-style: none solid solid none; border-top: none; border-width: medium 1pt 1pt medium; height: 0.5in; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.8pt;" valign="top" width="61">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">3<br /></p>
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<td style="border-bottom: solid windowtext 1.0pt; border-color: currentcolor windowtext windowtext currentcolor; border-left: none; border-right: solid windowtext 1.0pt; border-style: none solid solid none; border-top: none; border-width: medium 1pt 1pt medium; height: 0.5in; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.95pt;" valign="top" width="61">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">3<br /></p>
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<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">Futuristic
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<tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;">
<td style="background: rgb(247, 202, 172) none repeat scroll 0% 0%; border: 1pt solid windowtext; mso-background-themecolor: accent2; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.8pt;" valign="top" width="61">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;">C</p>
</td>
<td style="background: rgb(247, 202, 172) none repeat scroll 0% 0%; border-left: none; border: 1pt solid windowtext; mso-background-themecolor: accent2; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.8pt;" valign="top" width="61">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;"><span style="color: black; mso-color-alt: windowtext;">R</span></p>
</td>
<td style="background: rgb(247, 202, 172) none repeat scroll 0% 0%; border-left: none; border: 1pt solid windowtext; mso-background-themecolor: accent2; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.8pt;" valign="top" width="61">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;"><span style="color: black; mso-color-alt: windowtext;">G</span></p>
</td>
<td style="background: rgb(247, 202, 172) none repeat scroll 0% 0%; border-left: none; border: 1pt solid windowtext; mso-background-themecolor: accent2; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.95pt;" valign="top" width="61">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;"><span style="color: black; mso-color-alt: windowtext;">SP</span></p>
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<td style="border-top: none; border: 1pt solid windowtext; height: 0.5in; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.8pt;" valign="top" width="61">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">10</p>
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<td style="border-bottom: solid windowtext 1.0pt; border-color: currentcolor windowtext windowtext currentcolor; border-left: none; border-right: solid windowtext 1.0pt; border-style: none solid solid none; border-top: none; border-width: medium 1pt 1pt medium; height: 0.5in; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.8pt;" valign="top" width="61">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">20</p>
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<td style="border-bottom: solid windowtext 1.0pt; border-color: currentcolor windowtext windowtext currentcolor; border-left: none; border-right: solid windowtext 1.0pt; border-style: none solid solid none; border-top: none; border-width: medium 1pt 1pt medium; height: 0.5in; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.8pt;" valign="top" width="61">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">3<br /></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-color: currentcolor windowtext windowtext currentcolor; border-left: none; border-right: solid windowtext 1.0pt; border-style: none solid solid none; border-top: none; border-width: medium 1pt 1pt medium; height: 0.5in; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 45.95pt;" valign="top" width="61">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">3<br /></p>
</td>
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<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"> </p>Armies from the
Mythical Era can only ever face opponents from that same era. Otherwise, it is
possible that armies from different eras may indeed face each other on the
battlefield. <p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">Note: Some of the "strange" values are meant to reflect the very basic level of utility of the common individual per unit type. The intent is to increase the base stat through special rules, especially as technology advances to our modern era, of composite tank armor, tactical nuclear weapons, and the like. </p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><br /></p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">It is very likely that, through gaming the campaign, necessary adjustments will be identified and made. These figures are the current working base-line.<br /></p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">Part 2 of this post will detail the actual construction of individual units, much of which has been seen here, but will now be the "official" working version of my rules; the ones that I am sending to friends for playtesting.<br /></p>
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="envelope address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="envelope return"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="footnote reference"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation reference"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="line number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="page number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="endnote reference"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="endnote text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="table of authorities"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="macro"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="toa heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 5"/>
<w:LsdException Locked="false" Priority="10" QFormat="true" Name="Title"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Signature"/>
<w:LsdException Locked="false" Priority="1" SemiHidden="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" Priority="11" QFormat="true" Name="Subtitle"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" Priority="22" QFormat="true" Name="Strong"/>
<w:LsdException Locked="false" Priority="20" QFormat="true" Name="Emphasis"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Plain Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="E-mail Signature"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Top of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal (Web)"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Acronym"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Cite"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Code"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Definition"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Keyboard"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Preformatted"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Typewriter"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal Table"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Elegant"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Balloon Text"/>
<w:LsdException Locked="false" Priority="39" Name="Table Grid"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" Name="Placeholder Text"/>
<w:LsdException Locked="false" Priority="1" QFormat="true" Name="No Spacing"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading"/>
<w:LsdException Locked="false" Priority="61" Name="Light List"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 1"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 1"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 1"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 1"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 1"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Revision"/>
<w:LsdException Locked="false" Priority="34" QFormat="true"
Name="List Paragraph"/>
<w:LsdException Locked="false" Priority="29" QFormat="true" Name="Quote"/>
<w:LsdException Locked="false" Priority="30" QFormat="true"
Name="Intense Quote"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 1"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 1"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 1"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 1"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 1"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 1"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 1"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 2"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 2"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 2"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 2"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 2"/>
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<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 2"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 2"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 2"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 2"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 2"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 2"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 3"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 3"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 3"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 3"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 3"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 3"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 3"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 3"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 3"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 3"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 3"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 3"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 3"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 4"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 4"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 4"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 4"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 4"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 4"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 4"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 4"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 4"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 4"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 4"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 4"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 4"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 4"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 5"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 5"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 5"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 5"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 5"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 5"/>
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<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 5"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 5"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 5"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 5"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 5"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 5"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 5"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 6"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 6"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 6"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 6"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 6"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 6"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 6"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 6"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 6"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 6"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 6"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 6"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 6"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 6"/>
<w:LsdException Locked="false" Priority="19" QFormat="true"
Name="Subtle Emphasis"/>
<w:LsdException Locked="false" Priority="21" QFormat="true"
Name="Intense Emphasis"/>
<w:LsdException Locked="false" Priority="31" QFormat="true"
Name="Subtle Reference"/>
<w:LsdException Locked="false" Priority="32" QFormat="true"
Name="Intense Reference"/>
<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" SemiHidden="true"
UnhideWhenUsed="true" Name="Bibliography"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="TOC Heading"/>
<w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/>
<w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/>
<w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/>
<w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/>
<w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/>
<w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/>
<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 5"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 5"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 5"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="46"
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<![endif]--></p>Justin Penwithhttp://www.blogger.com/profile/06194198434790757522noreply@blogger.com0tag:blogger.com,1999:blog-1636343184339859324.post-33981973008841581002021-01-15T08:36:00.002-08:002021-01-15T08:36:44.210-08:00Recovery and Rally...a Campaign Design Process Update<p></p><div class="separator" style="clear: both; text-align: center;"><a href="http://www.museum.ru/museum/1812/Library/Tarle/nap023.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="311" data-original-width="400" height="498" src="http://www.museum.ru/museum/1812/Library/Tarle/nap023.jpg" width="640" /></a>
</div><p></p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><span style="font-family: "Times New Roman",serif; font-size: 12.0pt; mso-fareast-font-family: "Times New Roman";">I need to provide further explication of how I envision rallying and recovering from disorder will work. <br /></span></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><span style="font-family: "Times New Roman",serif; font-size: 12.0pt; mso-fareast-font-family: "Times New Roman";"> </span></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><b><span style="font-family: "Times New Roman",serif; mso-fareast-font-family: "Times New Roman";">Recovery</span></b></p>
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<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">When a unit is
disordered, it will recover from this state automatically, upon its next
activation, if the following requirements are met.</p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"> </p>
<ul style="text-align: left;"><li><span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>There are no enemy units in an adjacent square.</li><li><span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>The disordered unit was not the target of
bombardment or ranged fire already in the same turn.</li><li><span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>The disordered unit has more than 1SP remaining
to it.</li></ul>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">As long as
these conditions are each true, the disorder marker is removed and may conduct
ranged combat but may not move during that same activation.
</p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">Alternatively,
a leader may be activated to conduct a rally action, to attempt to remove the
disorder status from a friendly unit.
</p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><b>Rally</b>
</p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">Once a unit has
lost two or more SP or a brigade element is suffering from disorder, a leader activation
( the unit’s brigadier or army commander) may be used to attempt a Rally
action. When this occurs, the leader figure is moved to the same square as the
testing unit and is temporarily attached (until either the leader or the unit
activates next).
</p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">Next, a single
die is rolled, applying any appropriate modifiers. If the result is 6 or more,
then the test is passed and the results applied. If the result is 0 or less,
the unit breaks and is removed from play.
</p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">A Rally may not
be attempted if any enemy is adjacent to intended unit.
</p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">Modifiers: </p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><i>Recovery only </i><br /></p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">Testing unit is
attempting to recover from disorder: +2 </p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><i>Recovery and Rally </i><br /></p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">For each SP loss
from testing unit’s starting Stamina: -1</p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">If both the
Brigadier and Army Commander are in the same square as testing unit: +1</p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">Testing unit is in a square with friendly fortification terrain: +1</p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">There are no enemy units visible to testing unit: +1 <br /></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><i>For attempts
to Rally SP only.</i>
</p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">Each shaken
friendly unit in same or adjacent squares: -1</p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">If no friendly
unit in same or adjacent square: -1</p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">For each
non-shaken friendly unit in same or adjacent square: +1 (maximum of +3)</p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><br /></p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">Take note, the conditions for recovering from disorder prevent units at 1SP (and therefore Shaken) from benefiting from automatic recovery. My thought behind this is that after such great mental stress of being under fire or in combat that casualties pile up, key NCOs and/or Officers are fallen, etc., that a unit will find it very difficult to re-organize itself.</p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">Thus, the timely arrival of their brigadier or army commander will provide the necessary spark to get them on their mental feet once again, ideally.</p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">The Rally Test is also intended to have a chance for units to break and be removed, replacing, in a way, the break tests that might otherwise occur in Hail Caesar, Black Powder, and so on.</p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">I imagine that there's a risk to trying to keep brittle formations in combat longer than their mental state will normally allow, regardless of what officer is screaming at them to get back into the fight.<br /></p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"> </p>
Justin Penwithhttp://www.blogger.com/profile/06194198434790757522noreply@blogger.com0tag:blogger.com,1999:blog-1636343184339859324.post-15812832682823179992021-01-14T10:56:00.001-08:002021-01-14T14:12:36.525-08:00Artillery and Definitions of Terms...a campaign design process update.<p><a href="https://i.imgur.com/fiGUBih.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="500" data-original-width="800" src="https://i.imgur.com/fiGUBih.jpg" /></a> </p><p>Due to a request from one of my readers here, I'm posting the below. </p><p><span style="font-size: medium;"><b>Artillery</b></span><br /></p><p>The intent for artillery units is to either target a single enemy formation for extended bombardment or to support one or more friendly units in attack or defense. </p><p>When supporting, the artillery unit distributes a number of dice equal to its ranged attacks by placing them on the tabletop, adjacent to one or more targeted enemy units. These will then be added to any friendly ranged attacks that occur during the turn. <br /></p><p>Instead of directly supporting friendly units, artillery may be activated to conduct bombardment of specific enemy formations. This represents a more lengthy period of fire against the designated target. </p><p>Artillery units have a ranged fire rating that varies, based on range to the target. When artillery conducts bombardment, all of its attack dice are used against a single target. On the other hand, when supporting friendly units, the owning player may allocate individual attack dice to one or more legal targets. These dice are then rolled with the ranged attack dice of another friendly unit attacking the target that turn. Once these dice are rolled, the allocated artillery support die is removed, ready for a future activation.</p><p>Artillery may only be activated to fire once a turn. Horse artillery may move and fire or fire and move; Foot artillery may either move or fire, but not both, in a single activation.<br /></p><p>[illustrated imagery with example text needed]<br /></p><p>Units under bombardment subtract 2 dice from their defensive dice when rolling for saves against hits received from the bombardment.</p><p>Note, artillery dice should have a different appearance from any other dice
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Message Header"/>
<w:LsdException Locked="false" Priority="11" QFormat="true" Name="Subtitle"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Salutation"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Date"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Block Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Hyperlink"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="FollowedHyperlink"/>
<w:LsdException Locked="false" Priority="22" QFormat="true" Name="Strong"/>
<w:LsdException Locked="false" Priority="20" QFormat="true" Name="Emphasis"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Document Map"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Plain Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="E-mail Signature"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Top of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Bottom of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal (Web)"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Acronym"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Cite"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Code"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Definition"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Keyboard"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Preformatted"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Sample"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Typewriter"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Variable"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal Table"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation subject"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="No List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Contemporary"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Elegant"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Professional"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Balloon Text"/>
<w:LsdException Locked="false" Priority="39" Name="Table Grid"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Theme"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Placeholder Text"/>
<w:LsdException Locked="false" Priority="1" QFormat="true" Name="No Spacing"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading"/>
<w:LsdException Locked="false" Priority="61" Name="Light List"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 1"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 1"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 1"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 1"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 1"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Revision"/>
<w:LsdException Locked="false" Priority="34" QFormat="true"
Name="List Paragraph"/>
<w:LsdException Locked="false" Priority="29" QFormat="true" Name="Quote"/>
<w:LsdException Locked="false" Priority="30" QFormat="true"
Name="Intense Quote"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 1"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 1"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 1"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 1"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 1"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 1"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 1"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 2"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 2"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 2"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 2"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 2"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 2"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 2"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 2"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 2"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 2"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 2"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 3"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 3"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 3"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 3"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 3"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 3"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 3"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 3"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 3"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 3"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 3"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 3"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 3"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 4"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 4"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 4"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 4"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 4"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 4"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 4"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 4"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 4"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 4"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 4"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 4"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 4"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 4"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 5"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 5"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 5"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 5"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 5"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 5"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 5"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 5"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 5"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 5"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 5"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 5"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 5"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 5"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 6"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 6"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 6"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 6"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 6"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 6"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 6"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 6"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 6"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 6"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 6"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 6"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 6"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 6"/>
<w:LsdException Locked="false" Priority="19" QFormat="true"
Name="Subtle Emphasis"/>
<w:LsdException Locked="false" Priority="21" QFormat="true"
Name="Intense Emphasis"/>
<w:LsdException Locked="false" Priority="31" QFormat="true"
Name="Subtle Reference"/>
<w:LsdException Locked="false" Priority="32" QFormat="true"
Name="Intense Reference"/>
<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" SemiHidden="true"
UnhideWhenUsed="true" Name="Bibliography"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="TOC Heading"/>
<w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/>
<w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/>
<w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/>
<w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/>
<w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/>
<w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/>
<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 5"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 5"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 5"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 6"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 6"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 6"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 6"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 6"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="46" Name="List Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="List Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="List Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 5"/>
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<td style="border: 1pt solid windowtext; height: 32.5pt; mso-border-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 57.3pt;" valign="top" width="76">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">Bombardment</p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><br /></p>
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Target #</td>
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Results</td>
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<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">18</p>
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<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">2 SP Loss<br /></p>
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<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">12</p>
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<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">1 SP Loss<br /></p>
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<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">6</p>
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<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">Disordered/ + Retire<br /></p>
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<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><span style="font-size: small;">Note: If a bombardment is particularly successful and scores both an 18 and a 6 on the same roll of the dice, then the second result of Disordered becomes a Retired, instead. So, a target receiving this fire would be disordered, lose 2SPs, and also retire as the result of the one bombardment roll. However, this is likely to be a very rare occurrence.</span><br /></p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><span style="font-size: medium;"><b>Terms </b></span><br /></p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><b>Attack Dice</b>: The number of dice used in a combat to attack an enemy formation, based upon the unit's ranged or melee attack value, plus and minus any modifiers.</p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><b>Defense Dice</b>: The number of dice used to defend against hits receives from enemy attacks, based on the unit's Morale, plus and minus any modifiers.<br /></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><b>Disordered</b>: The
affected unit is disorganized and subtracts one die from its attacks and defense
until it recovers from disorder. Disordered units must be marked with a
token of some kind, to show their current condition.</p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><b>Rally</b>: Units
may be ordered to Rally, requiring a leader to be temporarily attached to the
unit and then must pass a rally test. Successful rallies result in the unit
regaining 1SP. A unit may never rally from a single SP loss, meaning the first
SP loss is permanent for the duration of that battle or skirmish.
</p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><b>Retire</b>: The affected
unit is moved one square away from enemy unit which attacked it, maintaining
its facing.
</p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><b>Retreat</b>: The
affected unit is moved one square away from the enemy unit which attacked it,
facing away from that enemy unit.
</p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><b>Shaken</b>: Shaken
units are those units with 1SP remaining. They may not advance towards the
enemy baseline and subtract one die from their attack and defense dice. They may not
initiate melee, but can deliver ranged fire. The effects of disorder and being
shaken are cumulative. Shaken units may attempt to Rally.
</p><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: left;"><b>Target Number</b>: The number on one of the combat results tables where a player must equal or exceed it to gain the associated result against an enemy unit. The highest number of a table must be matched or exceeded first, before another result on the same table can be tallied and applied. At no time can a player elect to accept a lesser target number on a combat table; the highest target number must always be attempted. <br /></div><div class="separator" style="clear: both; text-align: center;"><br /></div>Note to the readers: I would like to keep the target numbers the same, if at all possible. I did toy with changing the target number for bombardments to be multiples of four, but I felt that might lead to some confusion. <br /><p> </p>Justin Penwithhttp://www.blogger.com/profile/06194198434790757522noreply@blogger.com0tag:blogger.com,1999:blog-1636343184339859324.post-61634105358182297232021-01-13T09:09:00.015-08:002021-01-13T09:44:55.059-08:00An Alternative Method to Resolving Combat...a campaign design process update<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://cdn.shopify.com/s/files/1/1195/8052/products/IMG_6457_large.jpg?v=1573571690" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="480" data-original-width="480" height="640" src="https://cdn.shopify.com/s/files/1/1195/8052/products/IMG_6457_large.jpg?v=1573571690" width="640" /></a></div><br /> Warlord sent me the download links, this morning, for the pdfs I could no longer access on the dead computer. As I'll not be able to read through those until tonight, at the earliest, I did want to post about one of the alternative methods I'd briefly alluded to prior.<p></p><p>One drawback to the "bucket o' dice" method of combat resolution is that there can be a massive discrepancy in outcomes, purely based on the luck of the dice. While some may argue that this is an abstract method for dealing with the unknown variables (as well as many of the knowns) in real world combat situations, in a game, it can be extremely frustrating to the players.</p><p>The same can also be true when rolling a single die for resolution, if rolling high is good, then a series of 6's in a single turn can guarantee victory, regardless of any other circumstances, and that can also be very frustrating.</p><p>One method of toning down, but not completely eliminating this swing of luck (I would like to keep the chance of extremes, but at a comparatively rare probability), is I think, the same mechanic that Robey Jenkins uses in his <a href="https://www.amazon.com/dp/B01CVHGJXQ/ref=dp-kindle-redirect?_encoding=UTF8&btkr=1" target="_blank">Horizon Wars </a>sci-fi game. I helped run this as a convention game, several years ago, and while not a "perfect" set of rules, it certainly gets the job done. The games were relatively fast, and had reasonable outcomes that the players appeared to agree upon.</p><p>An aspect of this method is that attack dice can be canceled by defense dice, although in Horizon Wars, d12s are used and I want to use d6s.</p><p>Therefore, I am considering the following as an alternative method to resolving both shooting and melee combat in my hybrid system. A brief note, I really do like both The Portable Wargame and Hail Caesar/Black Powder as their own contained games. However, my goal is to have a single set of rules that expand and contract according to the relative technologies available to the combatants, allowing advanced civilizations to fight more primitive ones with a reasonable game balance between them, at the same time handling fairly equal civilizations competitively. I also want it played out on a gridded 2'x2' tabletop with stylized terrain and single-base units.<br /></p><p>However, I prefer the units to be distinguished a bit more in their capabilities and effectiveness beyond a being represented by a single die. I also recognize that rolling perhaps a dozen dice for a single base unit to be a bit problematic, when multiple dice can score hits, with accumulating dire results. This still has the same problem of a single bad roll ending up with a frustrating game.</p><p>So, on to the explication.</p><p>Units in combat will roll a number of attack dice equal to their respective characteristic, shooting stat for ranged combat, hand-to-hand for melee, plus and minus any modifiers. </p><p>When a unit receives fire, or is in melee combat, it will roll defensive dice equaling their morale characteristic, plus or minus any modifiers. </p><p>Defensive dice are then individually used to cancel exactly one attack die rolled by their opponent, of equal value. For example, a defensive die showing five pips can be used to cancel an attack die showing five pips.</p><p>Once all defensive dice have been used to cancel attack dice, the remaining attack dice are then summed together as groups in order to achieve "combat results," starting at the top of the list of effects, working down the list, until all attack dice are accounted for.<br /></p><p>
</p><p> First sample combat table.<br /></p>
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<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;">Target Number</p>
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<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;">Result</p>
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<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;"><span style="font-size: 16pt;">24</span></p>
</td>
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<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;">2SP Loss</p>
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<td style="border-top: none; border: 1pt solid windowtext; height: 47.15pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 71.15pt;" valign="top" width="95">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;"><span style="font-size: 16pt;">18</span></p>
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<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;">1SP Loss</p>
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<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;"><span style="font-size: 16pt;">12</span></p>
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<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;">Disordered</p>
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<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;"><span style="font-size: 16pt;">6</span></p>
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<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; text-align: center;">Retire</p>
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<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">The target
number must be equaled or exceeded, by the the sum of a group of dice, for the result to occur. A player must
attempt to meet the highest target number first, then with the remaining attack
dice if any, again attempt to meet the highest target number possible. </p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">Individual dice pips cannot be "split, so as to be used for more than one combat result. Thus a player cannot use four pips of a 6 result to match the target number of 24, and then use the remaining two pips to add to another group of dice. A die's pips must be used entirely for a single combat result. <br /></p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">Note: I am sure
my thoughts here could be written more clearly, but this is a point from which this
alternative method can be refined. Obviously, different methods of combat can
have their own results table, if desired.</p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">Note: This does
require the HC/BP Morale Save to be “flipped” in that instead of a 6 being
poor, it is now excellent.
</p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><i>Example: Side A
melee infantry attack Side B’s ranged infantry. Side A has 6 attack dice and 5
defensive dice (morale 4, plus one modifier). Side B has 3 attack dice and 4
defensive dice (Morale 3 and 1 modifier).
</i></p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><i>Side A rolls a 6,
6, 5, 3, 2, 2 to which Side B’s responds with a defensive die roll of 6, 3, 1,
1, 1.
</i></p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><i>After
canceling, Side A’s attack roll becomes 6, 5, 2, 2 and these numbers are now
added together, totaling 15. This is below both 24 and 16, but does exceed 12,
so the result applied to the Side B unit is Disordered.
</i></p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><i>As melee
combats are simultaneous, Side B now gets to roll its attack dice; 4, 4, 4.
Side A’s defensive die roll is 6, 5, 4, 2, 2.
</i></p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><i>After
canceling, Side B’s attack dice are summed with a total of 8. This exceeds 6,
but does not match or exceed 12, so Side A’s unit retires one square.
</i>
</p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">Now, As I go
through this example, I see that I want for the possibility that units remain
stuck in for more than a single round of combat and so an adjustment of the
results table is in order. As close combat/melee is generally more decisive
than most ranged shooting, it makes sense to have a ranged combat results table
and a melee combat results table.
</p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">So, I came up
with the following tables:
</p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><br /></p><table border="1" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 0in 5.4pt 0in 5.4pt; mso-yfti-tbllook: 1184;">
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<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">Melee</p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">Target #</p>
</td>
<td style="border-left: none; border: 1pt solid windowtext; height: 28.85pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 53.95pt;" valign="top" width="72">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">Results</p>
</td>
</tr>
<tr style="height: 27.25pt; mso-yfti-irow: 1;">
<td style="border-top: none; border: 1pt solid windowtext; height: 27.25pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 53.95pt;" valign="top" width="72">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><span style="mso-spacerun: yes;"></span>24</p>
</td>
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<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">2 SP Loss</p>
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<td style="border-top: none; border: 1pt solid windowtext; height: 28.85pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 53.95pt;" valign="top" width="72">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">18</p>
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<td style="border-bottom: solid windowtext 1.0pt; border-color: currentcolor windowtext windowtext currentcolor; border-left: none; border-right: solid windowtext 1.0pt; border-style: none solid solid none; border-top: none; border-width: medium 1pt 1pt medium; height: 28.85pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 53.95pt;" valign="top" width="72">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">1 SP Loss</p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">+ Retire</p>
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<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">12</p>
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<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">1 SP Loss</p>
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<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">6</p>
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<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">Ranged Target
#</p>
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<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">Results</p>
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<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">24</p>
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<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">1 SP Loss</p>
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<td style="border-top: none; border: 1pt solid windowtext; height: 32.5pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 57.3pt;" valign="top" width="76">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">18</p>
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<td style="border-bottom: solid windowtext 1.0pt; border-color: currentcolor windowtext windowtext currentcolor; border-left: none; border-right: solid windowtext 1.0pt; border-style: none solid solid none; border-top: none; border-width: medium 1pt 1pt medium; height: 32.5pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 57.3pt;" valign="top" width="76">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">Retreat</p>
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<td style="border-top: none; border: 1pt solid windowtext; height: 30.65pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 57.3pt;" valign="top" width="76">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">12</p>
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<td style="border-bottom: solid windowtext 1.0pt; border-color: currentcolor windowtext windowtext currentcolor; border-left: none; border-right: solid windowtext 1.0pt; border-style: none solid solid none; border-top: none; border-width: medium 1pt 1pt medium; height: 30.65pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 57.3pt;" valign="top" width="76">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">Disordered</p>
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<tr style="height: 32.5pt; mso-yfti-irow: 4; mso-yfti-lastrow: yes;">
<td style="border-top: none; border: 1pt solid windowtext; height: 32.5pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 57.3pt;" valign="top" width="76">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">6</p>
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<td style="border-bottom: solid windowtext 1.0pt; border-color: currentcolor windowtext windowtext currentcolor; border-left: none; border-right: solid windowtext 1.0pt; border-style: none solid solid none; border-top: none; border-width: medium 1pt 1pt medium; height: 32.5pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt; width: 57.3pt;" valign="top" width="76">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">Retire</p>
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<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">Note: A
retreating unit is moved backwards one square and then turned to face away from
the enemy.</p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;">If there are
enough attack dice, multiple results can be achieved, but players must always
attempt to match the highest possible result with each grouping of dice.
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<![endif]--></p><p> Notice that in these two latest a tables, it is not possible to have multiples of the same outcome, except for SP losses. So, one cannot receive two Disorders or two Retires, as all dice have to be used until the highest result possible is achieved.</p><p>Also, while it is still possible for a player to roll as many as twelve dice in combat, it is extremely unlikely that they will roll well enough to remove a 5SP unit from play in a single turn. It is also possible that both players can roll poorly enough, or well enough with their defensive dice, that a melee can have a negligible outcome, causing the units to remain in place, disordered, for at least another turn of combat.</p><p>I am considering creating a third results table, specifically for artillery bombardment.</p><p>Any thoughts or comments from you, Dear Reader?<br /></p><p><br /></p><p> <br /></p><p> <br /></p><p><br /></p><p><br /></p><p><br /></p><p><br /></p>Justin Penwithhttp://www.blogger.com/profile/06194198434790757522noreply@blogger.com2