So, this past Saturday, we had our monthly club meeting. I put on the game, but received a great deal of help from Brent, Ron, and Dave, as I do not, yet, possess enough painted figures or terrain to run a large game.
Ron brought French, Spanish, and Bavarian troops, with about equal proportions of cavalry squadrons to infantry battalions. Dave brough Dutch, Austrian, Prussian, and Minor German troops, having about 4:3 ratio of infantry to cavalry. Brent provided the very necessary cloths used to cover the tables.
Unfortunately, in the midst of getting everything together for the rules, QRSs, and piling my sons and nephew into two cars, I completely forgot to bring my digital camera. So, I have had to create a battle report from memory, using a program found here http://battlechronicler.com/. However, as the rules I used, Beneath the Lily Banners 1st edition, use simultaneous movement and Battle Chronicler models an IGOUGO movement system, I have had to generate a report by phases and not by turns. So, when reading the maps, you can consider what is being shown as occupying three to five turns of activity.
The scenario I created was a fictional force of Alliance troops (no English present) versus French, Bavarian, and Spanish forces. The setting I chose was the center of the action Blenheim, where, in this scenario, the Alliance force was attempting to push the center of the French Allied army back far enough to cause a rupture in their lines.
Basically, I caused two villages to occupy either flank, with a large area of clear ground in the center. I gave the French CinC three objectives, Hold the left village, hold the right village, and control the center of the field. I gave the Alliance commander three objectives also, take the left village, take the right village, and force the French out of the center area. We started the game at about 11:15 and had to about 4:30 to play the game and clean up (including a short meal break).
The French decided to keep their entire cavalry force off the battlefield, with the proviso that when they did bring it on, they had to have enough movement orders available for them to do so AND that the force would be considered to be under a MOVE order and thus could not charge an enemy unit the same turn they arrived on the field.
Although the Alliance commanders feared the French cavalry were going to show up opposite them on their right, the French deployed every last squadron in the center, looking to land a decisive blow before their left crumpled entirely.
Feedback, post game, has thus far been fairly positive, with the only real gripe being that these rules do not allow infantry to fight back against cavalry in melee. I can understand the designer's purpose in this, but we may need to introduce a club rule in the future, just so the players do not feel there isn't any hope. I do want to purchase the 2nd edition of these rules, but have to await that for a time when my wallet can match my wants.