As I am a lazy git, the side I took between the Germans and Americans was whichever side was assigned to the table edge I was sitting next to, so I played Germans. Two blokes I'd not met before, Kyle and Cole, also played as Germans. Ron, Michael, Craig (and later Brent) played the Americans.
The battle was a meeting engagement, somewhere in France. To make things easier, we had no aircraft on either side, just three units for each player.
In the battle report below, my forces are in the lower left of the map, with Ron's across from him, adjacent to Michael, who faced Kyle. Cole and Brent faced each other as well. I did bring my digital camera, but when I tried to take a picture, the fecking thing didn't work (it turned out to be an issue with the battery. I got it working today, but it is a touchy-feely sort of working relationship, where I have to manually push the battery further into the camera to get it to turn on...no double meanings there you dirty minded readers).
Kyle was able to move his PzIVs forward enough to take some shots on the tank-hunter team, before it deployed, killing a jeep and Greyhound. Our artillery couldn't fire because we were considered as moving for everything during the first turn...and the rest of our forces couldn't see the enemy.
The Americans got a little payback on their first turn. Ron called in some mortars right onto my Puma, knocking out one due to a failed 3+ save. The tank-hunters deployed up to 8" away (special fecking rule) and 3 M10s popped up in the woods along the roadway, with an HMG platoon, which had been riding along as passengers. The M10s fired and missed a Hornet, but knocked out a PzIV. The HMG platoon could not see the German infantry in the wheatfield to their front.
I wanted very much to relieve that US OIC of the fatigue of living, so I moved my Pumas to just outside his assault range and fired 6 dice of MGs at him; for six hits! He made failed three saves at 3+, making 2 more at 5+, but the third at 5+ was failed and he was killed in a hail of bullets. Kyle was able to kill two of the M10s and the third had bogged down on the far side of the woods, so it was essentially out of combat and ultimately bottled out. Our artillery was able to kill a command stand next to their artillery battery.
The American's fired all sorts of things at my infantry, but I lost only a single stand. They moved their infantry forward, almost in a wave, but Brent decided to enter the woods for some reason...I would blame driving fatigue has he had been on the road most of the day.
We discovered a few errors in rules interpretations, but that was a good thing for all of us...and ended up keeping my infantry from getting plastered by artillery. The American artillery, including the mortars, were really ineffective, aside from killing my Puma. It was due to the terrain and placement of the spotters, really. Our own artillery only killed with one stand, too, again due to little line of sight options.
We called the game as a German victory, which was fair as my Pumas were only faced my some mortars and HMGs, but all of whom were inside the wheatfield and no line of sight to me. One of our objectives was in that same field. With my infantry in good condition along the wall in front of the HMGs and with the Pumas on their flank, I doubt the American forces could have held that objective.
I am not a huge fan of Flames of War, but I will play when that is what we've got available. There are just too many things that don't "feel" right about the way combat and special rules interact and I really do not like the rules for aircraft, but again, it's a game and we all get to roll dice and "kill" toy soldiers!