Attack
Torpedo Run
Select
a friendly submarine or destroyer to make an attack on one
enemy surface ship up to two spaces away. The target may attempt to evade: Roll d6
DD-CL: 4,5,6
CA-BB: 5,6
CV: 6
Fire: Roll d6, 1-5=1 hit, 6 =
2 hits
_______________________________
Movement
A friendly submarine or
surface ship may move up to two spaces; if a destroyer, it may move up to
three spaces instead.
|
Attack
Air Strike
Select an enemy surface ship that is up to 10 spaces from
a friendly carrier. Roll a d6:
1: no effect
2-3: 1 hit
4-5: 2 hits
6: destroyed
Target may not
evade. After the attack is resolved, roll a d6. On a 5 or 6 return this card
to the owner’s hand.
_______________________________
Movement
Move a
friendly capital ship one space and draw a card or move a friendly capital ship two spaces.
|
Modifier
Plunging Fire
Use only when attacking with a BB: After designating a
target and determining hits, if the target is hit, you may add the effects of
this card to that attack.
Effect: Target suffers 2 more hits
_______________________________
Movement
A damaged friendly ship may move up to four spaces.
|
Attack
Main Guns: 9”- 11”
Roll
an attack against an enemy ship that is up to 3 spaces from a friendly CA. The
target may attempt to evade: Roll
d6
DD: 4,5,6
CL-CA-BB: 5,6
CV: 6
Fire: Roll d6,
Range 1: 1-5=1 hit, 6 = 2
hits
Range 2: 1= miss, 2-6 = 1
hit
Range 3: 1-3 = miss, 4-6 =
1 hit
_______________________________
Movement
A friendly CL or CA may
move up to two spaces.
|
Attack
Main Guns: 12”- 14”
Roll
an attack against an enemy ship that is up to 5 spaces from a friendly CA. The
target may attempt to evade: Roll
d6
DD:3, 4,5,6
CL-CA: 5-6
BB-CV: 6
Fire: Roll d6,
Range 1: 1-5=1 hit, 6 = 2
hits
Range 2: 1= miss, 2-6 = 1
hit
Range 3: 1-3 = miss, 4-6 =
1 hit
Range 4: 1-3 = miss, 4-6 =
2 hits
Range 5: 1-3 = miss, 4-6 =
3 hits
_______________________________
Movement
A
friendly BB or CV may move one space.
|
Modifier
Fire Control
Use only when attacking with main guns: After designating a target, play this card to receive
a +1 to the Fire die roll.
Up to two Fire Control modifiers may be played on a
single attack.
_______________________________
Movement
Select a friendly ship and move it up to two spaces..
|
Defense
Smoke Screen
May
be played when a friendly destroyer is targeted by an enemy main gun or torpedo run attack; negate the attack.
After
the attack is negated, roll a d6. On a 6, return this card to the owner’s
hand.
_______________________________
Movement
A
friendly DD may move up to four spaces.
|
Defense
Combat Air Patrol
May
be played when a friendly surface ship is attacked by an enemy air strike within 6 spaces of a
friendly CV. Negate the attack and discard the enemy air strike card.
After
the attack is negated, roll a d6. On a 6, return this card to the owner’s
hand.
_______________________________
Movement
A friendly CV may move up
to two spaces.
|
Defense
Random Course Change
May
be played when a friendly surface ship is attacked. Apply a -1 modifier to
the enemy’s attack roll.
When
this card is played, the enemy player may move the targeted ship one space in
any direction.
_______________________________
Movement
A
friendly submarine may move up to two spaces and is hidden.
|
The life and times of a conflicted Royalist who believes in the Roundhead cause...OR...A gamer's tale of campaigns, battles, and miniature wargaming. And also books, movies, and other things of interest.
Tuesday, April 17, 2018
Portable War at Sea - card concept
Here is a sample of the card mechanism I described in my game design post of yesterday. The cards are very rough, but one can easily get the idea from what I've posted below. Comments are welcome.
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A very interesting concept. I'll be interested to see how this develops.
ReplyDeleteAll the best,
Bob
Bob,
ReplyDeleteThanks! I've been inspired by many who came before me. :)